Best: Interplanetary travel. For years, Borderlands games offered limited biome diversity, with the whole game confined to one planet (Pandora for the first two, the moon for the spin-off). But Borderlands 3 let you go to five different planets. So what if one of them, the ethereal, vine-covered Athenas, was literally just one stage. The densely packed metropolis of Promethea was a NUMTOT’s dream. (Hear, hear for walkable cities.) The jungles of Eden-6 were rich and moody and ominous. Even Pandora got a glow-up, with tons of new subregions to explore, in addition to the barren wastes that defined it in prior entries.
Worst: The emphasis on driving. Yes, Borderlands 3 teed up a ton of interesting levels. The catch? Most of them were massive, forcing you to hop into a car if you wanted to get around with even the barest hint of expediency. Borderlands 3’s driving was slippery and imprecise, though—forgivable for the earlier games, but not for this one, wherein vehicular control felt like it hadn’t improved at all in a decade. (Gearbox did not include driving segments in Borderlands 3’s successor, Tiny Tina’s Wonderlands.)