Wednesday, September 28

Why is Cradles focused on Play-And-Earn and not Play-To-Earn? | LevelUp

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The rise of blockchain gaming has never been more apparent. Crypto on Twitter has uncovered a Dapp scene overrun by Gaming Dapps, rioting with decentralized finance (DeFi) apps as the primary utility of the blockchain.

There is no denying that these games have revolutionized gaming as a hobby and activity for billions of players around the world. Before, the hours you spent online translated into little more than a completed match, a high-level experienced character, or a collection of in-game items. Even when players were able to trade items for in-game currency (which could also be converted to traditional currency), it was all happening on a centralized marketplace owned by the game’s developers.

Why is Play-To-Earn so popular?

Basically, the only way to make money was to spend an inordinate amount of time trying to outdo everyone else for the best and rarest items. This used to occur in a hugely unbalanced power structure, where players who had the best items and abilities (which in turn were paid for with in-game purchases) were best positioned to win those rare and valuable items.

But with the so-called “Play-To-Earn” or P2E sector, almost anyone with an Internet connection and often without even a little bit of crypto could get off to a good start, playing, winning points and crypto that they could then put towards breeding or mining or creating a unique type of items represented by non-fungible tokens (NFTs).

Since all of these products are on decentralized networks, players actually own the in-game products they have created, and can freely sell them to others on P2P markets.

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Thus, P2E introduced a way for players to literally play for profit, while retaining true ownership of the content they produced.

The tedium of gaming and the deterioration of the experience

However, with the explosion of P2E gaming, there is a growing trend of games being set up purely as a tokenomics application, where developers put the essentials of a game in its place, devoting their attention instead to the token economy model. in the game.

So instead of coming up with new and creative game ideas, each new P2E game seems to try different offering models, different pricing models, mining and minting variants, all in an attempt to entice players to come and win more. .

A quick look at blockchain game reviews reveals the same pattern, as almost all reviews found online have ratings depending on hourly earnings rather than actual gameplay and experiences, or music and graphics. .

Some even completely ignore the gaming aspects and are less like game reviews and more like guides for token investors, telling users where to get the best profit ratios, where to sell tokens, NFTs that earn from gambling and which ones have the best recommendation models.

Very quickly, P2E games have become imitations of others, differing only in graphics and token economy. As games, they offer few new experiences to the player, and each reflects a mindless grinding mentality. And the developers are not incentivized to improve this aspect either, as the players are just looking to make money.

For the player, this situation is terrible, especially since many long-time players are already tired of traditional games and believe that capitalism has turned the industry into little more than a cash factory.

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Capitalism has triumphed in P2E, but gaming has yet to benefit in the long run.

Cradles as a Play-And-Earn company: focusing on the experience

aware of this, Cradles: Origin of Species sees itself first and foremost as a gaming project that has a desire to deliver true innovation in gaming, providing novel experiences that would not have been possible without blockchain technology.

It also doesn’t sacrifice the ability to earn, with a dual token model that promises big token rewards to players who complete in-game activities. In Cradles, however, players are encouraged to make new discoveries on their own and contribute to the upkeep of the game’s metaverse, earning much more for doing things or discovering new content.

Using a new NFT technology based on the EIP3664 protocol, Cradles will include modular NFTs for the first time in a blockchain game: items, characters and items that can be created, modified, combined with each other or disassembled, giving rise to unlimited possibilities of customizable game products that players can exchange.

These ever-evolving NFTs are what will make possible a metaverse that allows players to experience “increasing entropy” whereby the world around them continually changes and breaks if players don’t help preserve or maintain it. For example, you have to continually care for weapons and repair buildings to keep them working.

The Dragon Tar Club

the founder of Cradles, TY, says: “We are very excited about the potential of the EIP-3664 as a modular NFT because the possibility of using NFTs as real practical items would change the current perception of the NFT as just a static digital image. As an early demonstration of the EIP-3664, we launched Dragontar Club, a community pet project for our game Cradles“.

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In conclusion, Cradles it will be a blockchain game that will allow players to win. But instead of a simple Play-To-Earn concept, players will join a Play-And-Earn gaming environment.

Because, in the end, games are fun experiences and that’s the only way games can be truly successful.

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