Wednesday, September 28

Elden Ring will not be easier, but it will be more accessible: ‘More players will pass it on’

In recent years, the debate on the difficulty of the video game: do all games need more accessibility options or are there some that are superfluous due to their demanding nature? This is something that touches FromSoftware, a company specialized in especially challenging experiences, and with the arrival of Elden Ring the next February 25 the subject has come to light again from the hand of the own Hidetaka Miyazaki, project manager.

Miyazaki has granted an interview to the PlayStation official blog in which he has commented on various topics such as the difficulty of video games. When it was time to answer that question, the Japanese designer explained that considers it a legitimate debate that they have tried to take more into account in the development of Elden Ring, although he doesn’t consider his games to be difficult just for the sake of it, but to challenge the player.

“I think our approach to these games, not just to Elden Ring, is to design them to encourage the player to overcome adversity”, Miyazaki begins by saying in the interview, and continues: “We do not try to force the difficulty or make things harder just for the sake of it. We want players to use their cunning, study the game, memorize what’s going on and learn from their mistakes.”

Despite the fact that FromSoftware’s games have a reputation for being difficult, Hidetaka Miyazaki assures that they are not simply looking to annoy the players: “We don’t want players to feel like the game is unfairly punishing them, but there is a chance to overcome a difficult challenge and progress (…) We try to design the games so that the cycle of trying to overcome these challenges repeatedly is pleasant in itself.

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Elden Ring has been designed to be more accessible

How does all this apply to Elden Ring? According to Miyazaki, the studio’s new game isn’t going to be explicitly easier, but it is going to have tools that will help players overcome those challenges, or at least that’s what they hope: “We haven’t tried to reduce the difficulty of the game.” I play on purpose, but I think more players will finish it this time“. Some of those tools you mention are the possibility of leaving a difficult challenge to return to later -thanks to its open world format-, the variety of different approaches not focused on action and the accessibility of multiplayer, which favors overcoming cooperative challenges.

Elden Ring arrive the February 25 a PS5, Xbox Series X/S, PS4, Xbox One y PC. En our impressions you can read what we thought of what we have been able to test the game.

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