Sony Pictures has acquired the distribution rights to A Winter’s Journey, a film by director Alex Helfrecht (The White King) from which we know that its scenarios and environments will be created using Dreams, the PS4 video game developed by Media Molecule. At the moment hardly any images have been seen of this project, whose release date is estimated for sometime in 2023, but we do know that combining animation and CGI in a unique style that mimics traditional painting.
A Winter’s Journey is an adaptation of Winterreise (literally translated as ‘winter journey’ in Spanish), a classic lieder cycle composed of Franz Schubert at the beginning of the 19th century. The original work deals with unrequited love and narrates the reflections of a poet who walks alone through winter landscapes, something that the film will adapt to take us to the Bavaria of 1812 together with that poet in love while undertaking a dangerous trek through mountains, ice and snow, a journey that will bring him death or a new life.
In addition to Helfrencht, other notable names are also involved in this project, such as the actor John Malkovich (In the line of fire), Jason Michael Isaacs (Lucius Malfoy in the Harry Potter saga), Marcin Czarnik (Sal’s son), Lafur Darri Lafsson (Skender in the Fantastic Beasts saga), Martina Gedeck (The lives of others) and the newcomer Gabriella Moran. Also involved are the artists responsible for the visual section of Loving Vincent, the impressive animated film based on the paintings of Vincent Van Gogh.
Dreams as a tool and its potential commercial use
It’s not the first time Dreams is used for purposes not strictly related to video games, since the versatile authoring tool developed by Media Molecule has welcomed some ideas as curious as a recreation of the T. Rex from Jurassic Park, photorealistic scenes and spectacular animated shorts. This is, however, the first time that a commercial project of such magnitude uses Dreams, something that has been possible since March 2020, when Media Molecule began evaluating allowing its creations to be exported for commercial use (although not as video games).