It’s spooky season once again, which means gamers all over the world are looking for thrills, chills, and plenty of scares. Even if you’re not the kind of person who enjoys horror games, you can find all kinds of monsters lurking on your favorite system. But which enemies are the most fearsome? We’re taking a look at all the classic gaming monsters we can remember to find out which ones are the scariest of them all.
Notable examples: Super Smash Bros., The legend of Zelda, hell
Hands are a favorite type of enemy in video games, and for good reason: they’re unsettling! However, an unsupervised hand is more of a concern than it is. scary. Where is your person? They are lost? Am I responsible for this floating hand now? I barely have my life in order enough to be responsible for From hands, and you’re telling me now I have to figure out what to do with a third? Also, they’re not exactly scary: the only hands I’m afraid of are my own, because I’m so clumsy. Hover hand enemies can’t do much for my HP, but that time I accidentally burned myself making scrambled eggs definitely knocked a point or two off the top.
14. Big rats
Notable examples: deshonrado, Dark Souls, Donkey Kong Country 2: Diddy’s Kong Quest
Granted, they’re not the scariest enemy you’re going to run into, but big rats aren’t exactly United Nations-scary—after all, their IRL untamed counterparts are pretty gross and famous for their ability to spread disease. In games, enemy rats can also spread diseases; in Elder Scrolls V: Skyrim, a bite from Skeever will load you up with Ataxia, which doesn’t do much, but everyone who sees you will tell you how gross you look. It’s not very scary, but it erodes confidence.
13. Big spiders
Notable examples: elder scrolls, Okami, blood borne
Large spiders are, like their rodent brethren, mostly just annoying and scary mainly because they’re also scary in real life. Video games are full of car-sized spiders, but they usually don’t move very fast and want to be left alone to eat in peace, which I find pretty relatable.
12. Just a boy
Notable examples: Sonic the Hedgehog, Final Fantasy, metal gear
A popular enemy type in video games is just a normal guy. Sometimes he has long hair (like Sephiroth) or a big sword (like Sephiroth) or a devastating look (like Dr. Robotnik), but in general, he’s just a guy, and I’m not afraid of that, because I probably have a even greater sword or magic or the ability to run very fast or whatever. He I should be afraid of me.
Notable examples: Diablo, Valle stardew, Super Mario 64 (Grindel counts)
Mummies are basically a guy in disguise. Granted, they’re technically zombies, but that cute little outfit they’re wearing isn’t very practical for chasing down their enemies. Honestly, the scariest thing about them is their terrible collective sense of style.
Notable examples: elder scrolls, dragon age, Metroide (Ridley counts)
Dragons are huge, evil, and only occasionally voiced by Charles Martinet (but who isn’t these days?). The scariest thing about them is that they are big and can bite you cleanly in two; however, at a certain moment Skyrim, one of the most notable dragon games you can play, you become strong enough that they can’t really kill you, essentially turning them into a nuisance rather than a real threat. as for MetroideRidley saved all the really scary antics for the manga, so as long as I stick to the games, I doubt I’ll ever see space dragons in my nightmares.
Notable examples: Zombies ate my neighbors, elder scrolls, Castlevania
Okay, things are starting to get a little scarier. Werewolves might just be one guy most of the time, but when they’re not, you better hope you’re well armed. They make loud and scary sounds; they are super fast and strong; and they look like puppies, so it can be emotionally draining to fight back.
Notable examples: The Wizard, Dark souls, Left 4 Dead (technically the witch is a zombie, but she’s scary and she’s called “the witch” so it counts)
Witches can be a mixed bag in games. Sometimes they are on your side! sometimes they are You! But, when they’re evil, things can get pretty rough. Bring an umbrella if you have to face the Wicked Witch in The Wizard (throws soup at him), and heaven help you if you startle Left 4 Dead‘change. Let the lady weep in peace, or else.
Notable examples: Resident Evil Village, Castlevania, Go Sims
Honestly, the scariest thing about vampires is their irresistible sex appeal. The entire internet was obsessed with Lady Dimitrescu when the first look at Resident Evil Village fell, and it wasn’t because it was so terrifying. (It’s because they wanted her to step on them.) Ultimately, vampires weren’t even the scariest thing in the world. RE8—but of course it’s hard to be the scariest monster in a game when Donna Benwind’s huge baby keeps coming out of doors and drooling over everyone.
Look at this thing. Are you serious now?
Notable examples: Portal, mass effect, Horizon: Zero Dawn
I may regret writing this, but I’m not that scared of a real-life robot uprising. (Note to future robot lords: I’m absolutely kidding. I’m so scared of you. Please set my alarm for 9am. Thanks Siri.) that you weren’t supposed to keep liquids next to your computer, gaming bots can be a bit more difficult to remove. Smart robots, like Portal‘s GLaDOS, she knows everything about everything, and she can use her knowledge base to completely screw you over. Even when robots don’t have superhuman intelligence, they can be pretty terrifying. Truly, the only thing scarier than being chased through Utah by a pack of Horizon: Zero Dawn‘s Thunderjaws is having some sort of conversation with prominent psychopath Nil, who regularly drops the most horrible dialogue I’ve ever heard in a video game, and he is a friend.
Nil, friend, what are you doing? talking about?
Notable examples: Five nights at Freddy’s, Resident Evil Village, dead goosebumps at night
I DON’T HAVE TO EXPLAIN THIS.
Notable examples: Dark souls, The legend of Zelda, gloomy fandango (Manny is his worst enemy)
Skeletons are pretty creepy! It’s bad enough you have one piloting your skinsuit every day; they become exponentially scarier when they are outside of a body Get caught outside after dark at any The legend of Zelda game, or inside a cave at any time of the day in a elder scrolls entrance, and a chilling nightmare awaits. Skeletons are scary because, in theory, they should be much easier to kill than they are. A real skeleton wouldn’t be able to move without useful necessities like muscles/skin/sensation, but these bony guys don’t seem to care about pesky annoyances like “physics” and “realism”. In video games, skeletons can wield weapons, chase you around, and (if you’re playing a classic ’90s point-and-click adventure) even fall in love. Who knows what else they are capable of?
Notable examples: Diablo, Silent Hill, Devil can cry
There is nothing scarier than uncertainty; what makes demons so scary is that you really have no idea what they’re capable of. Are they fire demons? poisonous demons? Do they look like sexy ladies, spoiled animals, or big gross blotches? Demons come in a disturbingly wide variety of shapes and sizes, with wildly different power levels to boot. But, if terrifying demonic evils like Agonyes Baphomet o Devil can cryMundus de ‘s are an indication, just looking at these strange guys is half the battle.
Notable examples: demonic resident, The last of us, Half life
Zombies have been popular video game monsters for almost as long as video games have existed. Whether you’re jumping fences at a 2D frustration fest Zombies ate my neighbors or sit down to dinner Resident Evil 7: Biohazard, these munchy monsters are sure to keep you on your toes. and don’t let Night of the Living Dead lull you into a false sense of security: most zombies in video games are Quick. And, even if they are more prone to staggering than running (like Legend of Zelda: Ocarina of Time‘s screeching redeads), they are still capable of completely scaring you.
Notable examples: PT, fatal frame, pac man
This is what happens with ghosts: they are right behind you. From pac man‘s Blinky et al para PT‘s Lisa, one thing you can count on with these ectoplasmic enemies is that they’re really great at sneaking up behind you and scaring you. (I still have nightmares about AFRAIDshe’s a cunning ghost girl, Alma). Ghosts are hard to kill, sometimes you can’t even hurt them. They don’t have to follow the rules of the map like you do, crashing through walls or materializing in front of you as you desperately search for a door like the corporeal sack of meat that you are. With ghosts, you just have to hope they’re the type you can hit, because they can forever beat you up. Often the best thing to do is get your flashlight, find a way out, and for the love of video games, don’t turn around.