Tuesday, October 4

Scream Counter: ‘Resident Evil Village’

I’m a horror fan through and through, I was raised on a steady diet of Edgar Allen Poe, Goosebumps, Stephen King and slasher marathons. However, I am also a coward. (People contain crowds.) What I can easily handle in movies and television makes me completely fall apart in more personal mediums, for example, video games. I have an incredibly low tolerance for horror games, especially when they come with a first person point of view. It’s like the monsters are coming straight at me! It’s too much pressure!

However, despite my best judgment and knowledge of my own weaknesses, promotional clips from Resident Evil Village It drew me in with its gothic flair, its creepy yet provincial vibe, and the promise of huge vampiric ladies ready to steal my heart (and the rest of my organs, too). Last demonic resident The games weren’t easy plays for me (I’m looking at you, Marguerite Baker), but I just couldn’t resist.

After the game’s release in May of this year, many critics and fans found it much less scary than its predecessor. Resident Evil: Biohazard. Even the development team made a statement, stating that they deliberately toned down the scares so that more sensitive players could enjoy the game. Well, they didn’t take one thing into account: I’m a big coward, a huge skittish cat ready to jump out of my skin at any errant loud noise or aggressive music signal.

So knowing I’d probably cover my eyes, knock over whatever drink was within arm’s reach, and stop freaking out (the cowardly cousin of quitting out of anger) more than once, I decided to sit down and play the damn game of anyway. In honor of the Halloween season, I’ve put together a list of thirteen moments when Resident Evil Village that made me scream out loud. Don’t worry about the terrified screams; that’s just the sound of me having a great time.

See also  Will we have a date soon? God of War Ragnarok already has its first classification | Levelup

13. Jump scare out the window

At the beginning of the game, the player comes across a house in the town with a sign that says “Do Not Enter”. Of course, you have to go into that house. Let’s go. Once inside, after some exploring, the player finds a note that says, “Look out the window.” Looking through this window at the correct angle reveals the numbers needed to open a combination lock. As the player concentrates on collecting the numbers, a Lycan suddenly appears just outside. While it doesn’t pose much of a threat, it is deliberately surprising and takes advantage of the fact that the player is focused on solving the puzzle.

12. You are going to need a bigger boat

While on the journey to defeat the boss Salvatore Moreau (who, by the way, has possibly one of the grossest character designs in the game; he resembles what it feels like to accidentally touch wet food while washing dishes), the player must navigate a boat through tumultuous waters I’m already nervous about what might be lurking below the surface of a dark, murky lake when I’m no playing a horror game, so I had a feeling that something scary was ready to welcome me here. I was right. As the player gets used to captaining the ship, a huge gliding sea monster breaks the surface of the water. Things go from bad to worse when Moreau comes out of his MOUTH. I don’t even want to think about how that guy tastes.

11. The Cabin Jump Scare

This one is honestly a bit embarrassing. While exploring the basement of a farmhouse and searching a cupboard for anything that might be useful, a sudden loud and apprehensive crashing sound upstairs breaks the silence. I didn’t even see anything scary and jumped. Fair play, demonic resident. you got me good

10. Giant Nightmare Fetus of House Benevent

No! No!!! Look at that thing and tell me your fight or flight response didn’t kick in right away. I did not like a frightening fetus creature in PT And I don’t like it anymore! In fact, I hate it. Following in the footsteps of monstrous baby creatures before him, the fetus lurking around House Benwind is hideous. It crawls toward you with clear malice, crying in a gurgling voice that makes my skin crawl, through gaping maws big enough to swallow your head whole. And you just know what he wants. I hate it, I hate it so much.

9. A pig made noise

You can laugh at me for this. It’s fine. I will not be angry. While learning the game’s hunting mechanics, the player must investigate around the same cabin from the start of the game. There, main character Ethan Winters walks into a barn and—what a surprise“There’s a squealing pig waiting to scare me. Sure, there are plenty of real monsters roaming the town with murder in mind, but the pig made a loud noise when he wasn’t expecting to hear a loud noise!

8. Can I get a hand?

Poor Ethan, and even poorer Ethan’s hands. After Biological riskYou’d think Ethan’s limbs had suffered enough. But there is no relief to be found here! In a shocking moment that comes almost entirely out of nowhere, Lady Dimitrescu suddenly slashes at Ethan’s arm, severing it in two. First his wife is shot in front of him, then his baby is kidnapped, and now his arm is cut off. Just when he was using it, too! Bad luck, man.

7. Toy Story

Casa Beneviento is where all my worst fears apparently live. The doll shop runs on nightmare fuel, with dangling porcelain limbs and, of course, dolls. These dolls seem mostly normal, albeit extremely creepy and ghost-filled, at first. However, some of them start to glitch and flicker as the player moves around the house, and once they’ve gone into attack mode, they sprout metal spider claws wanting to stab. These things are horrible, but they are nothing compared to their leader…

6. Angie the Damn Doll

When the player picks up the jar in House Benevent’s doll workshop, the lights go out and a creepy little voice says, “I’ve been waiting so long.” That ominous greeting signals the appearance of my worst enemy: Angie. That face of Annabelle, that voice, that raucous laugh, those soulless eyes that seem to know all my worst fears… I was already nervous about the other dolls and then this thing is here, floating around the room, taunting me. my face and bleeding damn human blood? I’d like to put Angie in a wood chipper and use the scraps to fill a deeply haunted flower bed. That is what I would like to do.

5. Fetus 2: Electric Fetus Boogaloo

Don’t call it a comeback! Please, I don’t want him to come back. When the player grabs the fuse in House Benevent’s bedroom, the lights will go out, plunging the room into pitch darkness. If this wasn’t disturbing enough, after leaving the room, the giant fetus monster returns, crawling even faster than the first time. The only way to get away from him is to go back into the room and hide under the bed, listening to him crawl around looking for you, letting out that horrible scream. Did I mention how much I hate it?

4. Panic! In the wine cellar of blood

Castle Dimitrescu is not only home to some of the most stylish blood drinkers, but it also comes equipped with an insanely creepy blood wine cellar. There, the player learns of Lady Dimitrescu’s experiments on women, attempting to turn them into bloodsuckers and more daughters for her little family. For most of the subjects, the tests go terribly wrong, turning them into the mutated and deformed Moroaice who roam the castle. As he moves through the bloodwine cellar, one of the Moroaică bursts out of the thick red liquid, scaring Ethan and causing me to knock over my real-life glass of water.

3. Encounter with the Vârcolac

Lycans in general are terrifying, with the massive, monstrous wolf creatures serving as the source of more of a jump scare in the early parts of the game. But, if you think those beginner wolves are bad, you have no idea how scary things can get. Entering Moreau’s territory, the Vârcolac, also known as the biggest and baddest variety of Lycan, jumps out of nowhere and does his best to rip Ethan’s throat out with his teeth. Bad Dog! Bad!

2. Eat the heart

Ethan goes through a lot in this game, but no moment stressed me out more than a climactic confrontation with the ultra-villainous Mother Miranda. He makes himself known after the boss battle with Lord Karl Heisenberg, and quickly establishes that he is nobody to mess with. He can shapeshift, teleport, and display other supernatural abilities. She’s kind of the boss, I won’t deny it, but she also ripped out Ethan’s heart while I watched helplessly and that wasn’t very nice of her. First, it caught me completely off guard. And, second: I was wearing that!

1. Every time I died

Okay, this isn’t technically a specific time, but the same result always happened. As another demonic resident games Before That, Pueblo it has plenty of opportunities to find a gruesome ending, and I’m pretty sure I found them all. Sometimes he died at the hands (or claws) of Lady Dimitrescu herself, or the sword of one of her daughters. Another time it was a Lycan tearing me apart with its teeth, or Heisenberg grinding me into “fresh American ground beef.” It was just a horrific death parade, and the game adding salt to the still bloody wound by reminding me “You’re dead” before the Game Over screen. Thanks friend. He.

Honorable Mention: First appearance of Lady Dimetrescu

This one doesn’t really count because it wasn’t a scream of fear. It was a cry of excitement, of delight, of appreciation for her glamorous dress and her taste for tasteful accessories. She had me on “let’s see how special you are.” I was so excited to see this elegant vamp with legs going all the way up that I didn’t even care that she wanted to skewer me like a stuck pig and bleed me dry. It’s fine! I don’t need my blood that much anyway! Also, the shade of red complements her skin tone very well.

Despite all the fear, and all the times I woke up my cat, I had a great time with Resident Evil Village. The atmosphere is one of the best parts of the game: oppressively creepy, shrouded in an ever-present dark mist that makes you feel like every door has a lurking danger. The variety of locations, from the lake to the castle, kept me on my toes and constantly amazed. It’s a nice twist on the previous games’ formula, a stylish and entertaining game in its own right, and a fitting addition to the franchise. And, unless your nerves are made of cotton candy like mine, you probably won’t find it all that scary.


Leave a Reply

Your email address will not be published.