Saturday, May 28

New Nvidia ray tracing filters and DSR updates coming with next driver update

A new GeForce Game Ready driver will be available on January 14, ensuring everyone gets the latest experience for God of War, Rainbow Six Extraction, Hitman 3, The Anacrusis, GRIT, and Monster Hunter Rise.

The driver will also introduce DLDSR (Deep Learning Dynamic Super Resolution), an updated Nvidia control panel feature that enhances Dynamic Super Resolution (DSR) resolution with AI, to improve image quality and speed up performance.

Additionally, there are three new Nvidia Freestyle filters that will enhance gaming with Screen Space ray-traced global illumination, Screen Space ambient occlusion, and dynamic depth of field. Plus, support for eight new G-SYNC compatible gaming monitors and displays.

God of War will be available for PC on January 14 with enhanced graphics, PC-exclusive features, and HDR. And if you play on a GeForce RTX GPU, desktop or laptop, you can enhance the game with DLSS and Reflex technology.

On January 20, the Rainbow Six rip will also support accelerated DLSS performance and Reflex optimization system latency for more responsive gameplay.

With GRIT and the latest driver, Wild West Battle Royale will support up to 60% DLSS performance increase in 4K and optimized system latency courtesy of Reflex.

The Nvidia team also worked with the modding community and teamed up with Pascal Gilcher, a popular ReShade author, to release three advanced depth-based Freestyle filters, SSAO, Dynamic DOF, and SSRTGI, a modified version of his popular “Ray Tracing”. ReShade Filter”. These depth-based filters can be accessed by pressing Alt+F3 during gameplay when the GeForce Experience in-game overlay is enabled in the application settings menu.

SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as “Ray Tracing ReShade Filter”, enhances the lighting and shadows of your favorite titles to create a greater sense of depth and realism.

SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near intersections of 3D objects, especially in low-light or indoor environments.

Dynamic DOF (depth of field) applies a bokeh-style blur based on the proximity of objects within the scene, giving your game a more cinematic suspenseful feel.

With DLDSR and SSRTGI combined, users will be able to enjoy what feels like a remastered experience on classic games like Prey, for example.

You will be able to update to the latest driver by opening the Nvidia Control Panel and navigating to Manage 3D Settings > DSR Factors and selecting DLDSR.

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