Metal Gear Solid, the stealth adventure created by Konami under the direction of Hideo Kojima for PlayStation released in 1998 (a year later in Spain), is one of the most influential and iconic titles in the video game industry and culture. It is also for Juanma, the independent developer behind the YouTube channel Just An Idea Studio, who has set to work to recreate the first moments of Solid Snake with the graphics engine Unreal Engine 5.
The video does not recreate the entire game, but only the First stage through which Snake passes, the sewers guarded by a couple of guards. The polygonal settings of the first PlayStation are transformed here into an environment full of details, with a current lighting system and with visual effects typical of a recent blockbuster.
About halfway through the video, the developer explains that Metal Gear Solid, beside ICO by Fumito Ueda, has been the title that has inspired him the most. “Metal Gear Solid is one of the most important games of my life. It changed the way I see video games, and even my way of being in many things, “he writes in the description of the video. After playing the title again for the twenty-third time, wondered what the game would look like with modern graphics, and subsequently thought of doing it himself.
“The first step was super obvious, I needed to play the game, I wanted to remember the setting well, the scale, textures, modeling… Because in the end that’s what I wanted to convey. I wanted to really create a demo that felt Metal Gear. I really wanted when you saw the demo to be like, ‘Okay, this is Metal Gear with current graphics’“, narrates the developer. “But that you recognized it. I didn’t want to do something generic that looked like anything.”
For this he claims to have used reference images and videos that he analyzed frame by frame to accurately replicate setting and scale. “I wanted to be so faithful that at first my idea was look for the PSX Snake modeling. I actually found it, and spent a lot of time tweaking it to make it more polygonal because it was too square, to put the textures in HD because it had ridiculous resolutions. […]he adds. However, he later had to change it to a modeling of the Snake from Metal Gear Solid 2: Sons of Liberty, which he also had to retouch, because the squared aesthetics did not fit with the environment.
He then explains how easy it was to find a system to create Snake’s skeleton and port it into Unreal Engine 5, as well as design the stage with Nanite and Lumen, which allows the graphics engine itself interpret light bounce realistically across the stage, water, and other surfaces. Of course, not all were relatively automated processes: “Pass a lot of time creating the details. Details on surfaces, objects, animations…”.
Is he real remake from Metal Gear Solid?
We have been hearing rumors for years about an alleged remake of the work that catapulted Kojima to fame, although there is no evidence to say for sure that it is a reality. The most recent rumor dates back to September 2020, when he targeted a remake Of the first MGS for PS5 and PC, in addition to remasterings of the third and fourth installments. We later learned that Konami was looking for outside developers to work on the series. In addition, David Hayter, voice of Snake in almost the entire saga, he said that he had also heard of that remake.
Thanks to the reader Omar López for notifying us of this news.