Avatar It is one of the most popular science fiction films ever made – it still holds the podium as the highest grossing in film history – and therefore it is not surprising that it wants to squeeze the most out of Pandora’s rich universe in other media. Avatar: Frontiers of Pandora, one of the most ambitious projects Ubisoft is working on, is being developed by Massive Entertainment (creators of The Division) for next-gen consoles and PC. Its premiere is scheduled for 2022 as long as coincide with the sequel to direct again James Cameron, although at the moment we do not know its exact release date.
How to be Frontiers of Pandora? At the moment we have not had the opportunity to see the game in motion, although its developers have shown some other cinematic trailer that lets us take a first look at what this adventure looks like and have also shared important details about its new generation graphics engine. Regarding this last point, it should be noted that Frontiers of Pandora be a first person open world game developed under the Latest version of Snowdrop engine, which is the same that the studio used for the saga The Division. Why did its managers decide to make the title exclusive to PS5, Xbox Series X / S and PC? The answer is very simple: they did not want to limit their creative vision by having to develop the game for PS4 and Xbox One.
An adventure designed to take advantage of the new consoles
- Study: Massive Entertainment
- Publishing company: Ubisoft
- Platforms: PS5, Xbox Series X/S y PC
- Release date: 2022
Delving a bit more into technical aspects, a representative from Massive Entertainment highlighted the great work done by James Cameron and his team in creating the vast world of Pandora, something that prompted them to revamp the engine to do it justice in the new title. “The world of Avatar that James Cameron and his team created the Lightstorm is peak on many levels. It’s teeming with life, it’s bioluminescent at night, and it’s as majestically large as it is rich in detail.. Like the world of Avatar It’s so different from anything we’ve done before, we had to make major changes and major improvements to our engine. ” game look with effects like ray tracing, impossible in the previous generation.
In addition to the speed offered by SSD disks When it comes to rendering the mammoth world they are creating for Frontiers of Pandora, the new consoles allow an improvement in one of the most criticized aspects of Ubisoft’s titles: artificial intelligence. The development team intends implement relevant improvements in the artificial intelligence of NPCs and the creatures that we meet in the game world. As in the Cameron film, they want to convey the feeling that we are walking through a world full of life and many details. In this sense, it is intended to apply improved wildlife and enemy AI for tracking our position and attacking us. Regarding the richness of the details of the video game world, the new consoles allow a much greater draw distance, an aspect that they promise to be very appreciable when we fly on the back of a creature with our Na’vi.
Drink from the universe of the tape, although tell a new story
Another very important aspect to highlight about Frontiers of Pandora is that it will be a title with a completely new story. That is to say, take the most characteristic elements of the Pandora universe, but tell a plot other than that of the 2009 film. The Massive Entertainment team was not content to adapt the overwhelming box office success story and wanted to go much further to expand the known universe. In the words of Luigi Priore, vice president of Disney and Pixar Games, they have decided to give this approach to the game with the intention of meeting the demand of the public. What kind of experiences are users looking for? According to Priore, “new stories and experiences with known and established worlds”. At the moment we know that the game will develop much of its action on the western frontier, a totally unexplored and never before seen area of Pandora.