Hundreds of employees Throughout the different departments of Koei Tecmo they spent around half the development time thinking about their heads and trying different options to recreate in Hyrule Warriors: Age of Cataclysm the Hyrule Plain Grass similar to as shown in The Legend of Zelda: Breath of the Wild, as revealed by the developers in an interview with the Japanese magazine Nintendo Dream spread by Nintendo Everything.
If they spent so much time and effort on it, according to those responsible for the musou set 100 years before the events of the open world adventure, it was because the first level of the title has a lot of grass and wanted to make players who came from Breath of the Wild, Explain Yuu Oohoshi, art director.
“The grass took a long time. Putting the finishing touches on the game grass took about half the development time. We really suffer to recreate the atmosphere from the Plain of Hyrule, “said Oohoshi. productor Masaki Furusawa admits they asked the development team for help The Legend of Zelda: “[…] even if they shared everythingEven the smallest details of his methods, there was still the uncertainty whether we could reproduce it. “
Ryouta Matsushita, game director, defines the situation as the “grass disaster”: “It is not an exaggeration to say that we were all the time in conversations with him development staff, cinematic departments, [el departamento de] funds and technical support “.
The age of cataclysm is he musou best-selling ever
Even if Hyrule Warriors: Age of Cataclysm it has technical problems, especially related to the instability of the rate of frames per second, the truth is that the visual style, including grass, is very similar to the Nintendo game. The Switch game has become the musou best-selling in history, exceeding four million copies. In November it received its second DLC.