Aaron Linde, one of the main narrative directors of Halo Infinite, has left his position at 343 Industries to “pursue new opportunities.” Ace he announced it himself recently, just the last day of 2021, shortly before unveiling the new company to which this new professional path has taken him: from now on become part of Riot Games, responsible for games like League of Legends Y Valuing, where you have been offered a position in the R&D department (research and development).
“Bittersweet news: I am leaving 343 Industries to seek a new opportunity in 2022. It was a tremendously difficult decision, Halo Infinite continue to be one of the achievements of my career that I will be most proud of in my entire life. I am very grateful to have been part of this, “Linde announced on December 31 on a network of tweets in which he also thanked his colleagues for the work during the development months.
I want to thank my dear colleagues at 343 for making the best game I’ve ever worked on, our incredible voice cast for elevating our work in every single line delivery, and our players for joining us on this wild-ass journey. You made 2021 an incredibly special year for me.— Aaron Linde (@aaronlinde) December 31, 2021
As we can read in its LinkedIn profile, Aaron Linde has led a small team tasked with designing, developing and executing the open world narrative of Halo Infinite, which in numbers translates to over 15,000 lines of dialogue, a thousand radio recordings and all the ambient dialogue that we hear during the game campaign, as well as all the written text. Before working on the latest installment of the Master Chief, he was also responsible for narrative at Bungie, specifically in Destiny 2: Shadowkeep, in ArenaNet and in Gearbox Software, where he worked on the narrative of Battleborn.
Halo Infinite It is available on Xbox Series X / S, Xbox One, and PC. You can read our analysis to see what we thought about this great project by 343 Industries and use our guide to complete the game 100% without difficulties.