Thursday, July 7

The biggest challenge in the development of Elden Ring: making its open world interesting

The biggest game design challenge FromSoftware has faced when creating Elden Ring has been to establish an open world that maintains a balance between offering interesting activities and offer a vast scenario to travel with Liberty. At least that’s what he answered Hidetaka Miyazaki, director creativo of the action RPG edited by Bandai Namco, when asked in the issue 367 EDGE about “a particular mechanic or game system that was particularly difficult to get right.”

“There were a handful of challenges that, of course, came with the dimension of this game and the world. Since we created the saga Dark Souls, there are several areas in which we had to try and fail, iterating on those mechanics and formulas, expanding them for this new scale “, says the also president of FromSoftware according to the statements collected in ComicBook. “A lot of it was related to the game tempo: rhythm and flow of the game to keep the player from getting bored, to keep them interested, exploring and having fun. “

“Of course”, continues the creative director, “in this huge new world that we have created we wanted prioritize that fun and freedom of the player more than anything. That’s why you try to add many characters, many events, and you don’t want anything to step on the rest; you want everything to mix and fit well with the player and their motivations. “Miyazaki concludes:” But you want all of this to be there and you want me to offer the encouragement to progress and explore. So that was probably one of the biggest challenges. “

Less than two months to launch

The wait since its announcement in the summer of 2019 has been long, but Elden Ring is already around the corner. Bandai Namco release the title on February 25 for PS5, PS4, Xbox series, Xbox One and PC. In November a closed beta took place whose impressions we offer them in this article.

Leave a Reply

Your email address will not be published.