Hidetaka Miyazaki, director de Elden Ring, has commented in the Edge post that the launch of Demon’s Souls Remake on PlayStation 5 -an update from BluePoint- added extra pressure to the graphics of the new action RPG which arrives on February 25th. The review of the classic Souls It was one of the top rated games for 2020 and the remake focused on improving the graphics, a level that forced FromSoftware to try harder.
“Yes, I’m sure the graphics staff felt more pressure than anyone,” he says in the interview when asked about the visual fidelity of Demon’s Souls Remake. “And not only in the case of Elden Ringbut also with all the games we do. Graphic fidelity is not something we prioritize. What we ask for graphics depends on the systems and requirements of the game, and is less of a priority compared to other elements of development. “
“This is one area where I always apologize to the graphics team a bit because I know they work incredibly hard, and they have done it again in Elden Ring, graphics teams and programmers have struggled for many new features to create the most spectacular games we’ve ever made“.
In this same interview Miyazaki admits that he has not yet played Demon’s Souls Remake because he does not usually return to his creations. “I was not directly involved and I have not played it. But this is because I don’t usually enjoy the games I played in the past. It brings up a lot of emotions and memories, it’s a bit overwhelming, and I don’t feel like playing them. So i haven’t played it [el remake] but I am pleased to see that fresh look with current graphics. “
“It was an old game [el original debut en 2009] and see it remade this way, and Having new players discovering it is obviously something that makes me very happy. It was a somewhat crude game at the time, difficult to develop, and he was anxious if the players didn’t enjoy it. That worried me when it had the relaunch, but you know, in the end, I am happy to see the reactions and to see the people having a good time“.
The BluePoint remake added some changes “that we had not considered in graphics and its mechanics” that FromSoftware could not or did not make at the time. “See them research and apply these new processes and techniques that something really exciting and interesting for me. “