22 games of 2022
In our review of the most anticipated games of 2022 we could not miss God of War: Ragnarok, the sequel to God of War for PS4 that continue the story of Kratos and Atreus through the Nordic lands. As with Horizon: Forbidden West The Gran Turismo 7, the new title of Santa Monica Studios is being developed for both PS4 and PS5, so it is an intergenerational game that can be enjoyed by users of both systems. A priori, the fact that the title appears in two generations could set off alarms, especially when it comes to the quality of the PS4 versionAlthough there is nothing to fear as the game was planned to be released on both Sony systems from the start.
The culmination of the Norse saga of God of War
- Study: Santa Monica Studio
- Publishing company: Sony Interactive Entertainment
- Platforms: PS5, PS4
- Release date: 2022
Despite the fact that his own Jim Ryan, CEO of PlayStation, has clarified on previous occasions that the game You will arrive in 2022, the truth is that we still do not have an approximate date. On the other hand, God of War: Ragnarok It has two very determining factors that are worth highlighting: Cory Barlog, director and writer of the first installment, not to repeat in this sequel, while from Santa Monica they have repeatedly commented that this title will close the Nordic saga that began with the God of War 2018. Regarding the first, it should be noted that Eric Williams, a designer focused on the combat system who has worked in all the games of God of War, take the witness of Barlog because this I ended up exhausted after the development of the first part.
The question of the closure of the Nordic trilogy is somewhat more complex and deserves its own section. It was Barlog himself who first revealed this detail so relevant to the story, although it is more than logical that the doubt assails you as to why they opted for two installments and not a trilogy. Essentially, Barlog explained that I did not want to extend the story too much for purely scripting reasons and because the development of each title can take more than five years, so I considered that more than fifteen years in telling a story in three games was overkill. On the other hand, Eric Williams himself revealed that the end of God of War: Ragnarok impact the players and that is in turn surprising and inevitable. In his own words, the goal is “tell a rousing and exciting story about a father and son on a journey where they struggle to put up with certain things and let go of others”. In our adventure we will also have to face completely new enemies.
Technical improvement and more expressive combat
The fact that the title is intergenerational does not mean that the development team at Santa Monica Studios has put All the meat on the grill to improve what was seen in the 2018 title, which already looked spectacular at the time. In addition to some climatic effects such as snow or water movement, Ragnarok has more detailed characters and environments and a variety of new animations in addition to those existing in the first game. On the other hand, the game has unknown scenarios that we could not explore in the first part as well as some already known but with several appreciable changes over time. At the moment no images of the PS4 version have been shown and The different PS5 exclusive graphic modes have not been detailed either.Although it would not be surprising if they added a 4K graphics mode at 30 fps and a lower resolution performance mode at 60 fps.
Another very remarkable detail is that, like the first installment, the game will unfold in a single uninterrupted shot, that is to say, in sequence plane. This technique strongly attracted the attention of the players since it allows you to enjoy the story without the action being cut off at any time, making the narrative completely linear. If we focus on the news to offer Ragnarok, its leaders have insisted on previous occasions that it takes some much-loved mechanics from the saga set in Greek mythology. Williams shared this information to emphasize that he and his team have the goal of make the combat much more expressive than that of the first installment by offering different tools and skills to users to face combat freely and in the way they want. In short, it wants us to be creative when using the objects in the game to find our ideal fighting style.
Familiar faces and completely new ones
God of War: Ragnarok focus on the father-child relationship established between Kratos and Atreus, although other characters such as Freya or Mimir will also make an appearance in the sequel for obvious reasons if you know the end of the first game. However, it seems that the highlight of Ragnarok be Thor, a character that little or nothing resembles the version we have in mind by the Marvel Studios superhero and that it will have a focus much closer to that of the god of Norse mythology. On the other hand, the character of Angrboda, which was criticized at the time for its appearance, also being one of the most relevant in the plot. Finally, we want to highlight that God of War: Ragnarok It will have support for several languages, including of course Spanish in both text and voices. Are you looking forward to the new Kratos?