Wednesday, July 6

Elden Ring approaches the ideal game of its creator, Hidetaka Miyazaki

Elden Ring is close to the ideal game of its creator, Hidetaka Miyazaki. The director, also responsible for Dark Souls, Bloodborne, Demon’s Souls Y Sekiro: Shadows Die Twice, has revealed to the EDGE publication that although he does not usually play the titles he designs, if he did, this will be the adventure that you really like to play. Elden Ring from FromSoftware launches February 25 on PlayStation 5, Xbox Series X | S, PC, Xbox One, and PlayStation 4.

“I don’t approach it as a question of ‘this is the kind of open world I would like to create.’ the open world enriches the experience I am trying to achieve“Miyazaki tells the post.” To give a few small examples, if I am going to explore this world, I want a map, a real map. Or you know, if I see something there, I want to be able to reach out and explore it. And I want to fight a dragon in an itchy area, things like that. It is very simple, but Elden Ring let many of these things come true, create something that is close to my ideal of play“.

The developer defines the role-playing game as a “vast, perfectly connected world in which the open territories will be filled with situations and huge dungeons with complex and three-dimensional designs. As you explore, you will experience the delight of discovering unknown and overwhelming threats, and that will make you feel the emotion of overcoming“. Other aspects, such as combat, will continue to be inspired by the foundations I laid Demon’s Souls.

One of the most anticipated launches of 2022

Elden Ring held a beta that allowed many players to experience the new FromSoftware first-hand. In We tell you about our impressions that “we are excited about it and it is becoming increasingly clear to us that it is going to be one of the best games of the coming year. A title that starts from the base of Dark Souls for evolve it and take it to a new terrain with an open world that makes exploration a real pleasureBut without forgetting the challenging and exquisite combat that has brought the studio to the top of the industry, as well as its spectacular level design. “

Elden Ring is almost Hidetaka Miyazaki's ideal game

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