One of the things that has most concerned the community of Cyberpunk 2077 Since its launch, in addition to the amount of technical failures that especially its version of consoles had, it was the visible content reduction that would have been caused, supposedly, by cuts in the production of the CD Projekt RED video game. Some aspects, such as the poor artificial intelligence of the characters or the lack of police chases, have been criticized by fans, so much so that they have even asked directly Pawel Sasko, Game Designer, why haven’t they implemented this last.
The police of Cyberpunk 2077 has a somewhat strange behavior, since instead of chasing you as they will in a title of the saga Grand Theft Auto, agents teleport on your back when you commit some kind of crime. That is why players have taken advantage of a streaming in which the designer of the project participated why they made that decision, something to which Sasko responds in an unexpected way that most likely will not satisfy those looking for more realistic police chases (something in which by the way the modders)
Why Cyberpunk 2077 no car chases?
Pawel Sasko begins by explaining that not all open world games have to have car chases and gives two unfortunate examples (Sonic Frontiers Y Elden Ring, which obviously do not have this mechanism due to their fantastic setting) before explaining that what really prevented them from introducing these types of situations were the technical limitations from Cyberpunk 2077. In the words of the designer, it is not only a matter of creative vision, but also the studio’s own restrictions have had weight in this decision.
You can see Sasko’s full response below:
Cyberpunk 2077 is available in PS4, Xbox One, PC y Stadia. Coming to PS5 and Xbox Series X / S in early 2022, the company insists. If you have not played it, you can read our analysis here, and if you find yourself exploring Night City we recommend that you have our complete guide at hand.