Relic Entertainment said goodbye this Saturday to one of its oldest members: Quinn Duffy, director of design of the just published Age of Empires IV (and many other games since he took over that position in 2010), has left his position in the company. It has been 24 years in which Duffy has gone through various roles and has fired leaving behind “a great strategy game that modernizes the formula of the saga and is tremendously fun”, as we told you in our analysis in Spanish of the last game of the saga Age of Empires.
The specialized portal Aroged picks up the news of the departure of Quinn Duffy, who lleg a Relic Entertainment en 1998, just one year after the studio was founded. He began his career at the company as a designer of economic progress and systems of Homeworld, the iconic real-time strategy space game, and was soon promoted to chief designer and gameplay; From that role, he played a fundamental role in classic company games such as Impossible Creatures The Company of Heroes, and went on to act as the lead designer of Warhammer 40,000: Space Marine.
It was in 2010 when his position changed to director of projects of this strategy in real time (RTS) from which you launched Company of Heroes 2. Until 2016 he remained in this position, although when the production of Age of Empires IV became director of the game and, later, director of design of this recently released delivery. Now he has decided to withdraw after leaving in good hands a project that has started with a successful audience and that already has a roadmap with content, at least, until spring 2022.
“I’m very proud of the team’s work in Age of Empires IV“Quinn Duffy says in his LinkedIn profile, where he also emphasizes how he has been able to express his love for history and for the genre of strategy: “I could not be more excited to have helped build a new part of this iconic franchise,” he adds.