Metal Slug arrived before MediEvil. I have it clear. But and Kirby’s Dream Land? Something tells me that this lovely little pink ball is older than pixelated shots. Souvenir shot to confirm. Everything matters. From afternoons at the home of a classmate to magical visits to the corner toy store.
Kirby. Kirby. Kirby. Didn’t you have a black and white game? It will be this. I am inclined to believe that it is older than Metal Slug. Therefore, more than MediEvil. Your turn, Ratchet & Clank. Wait, how is time running out? And so how will I dive between my memories? We review Ranking !: The top game, a novelty from Last Level Games.
A LITTLE ORDER IN THE GENERAL CULTURE
Ranking !: The top game It is a competition between 2 and 6 players, indicated from the age of 13. The games have a duration of 30 minutes. Published by Last Level Games in a small box, it is already a reality.
We are facing a creation by Javier Martínez and Lorena Gestido, with a design of the second, together with Vicente de los Santos. It is not the first game published by both authors, since they already have Alien 51: The Elevator and with Fruits in the market.
This time, they borrow the essence of the traditional ‘party’. The result is a game of general culture, which proposes us to order different terms. They go through the weight of the animals, the age of certain video games, toys, books and series, the height of the actors and the size of the planets.
RANKING !: ONE GAME
Before we start, we choose a color to take the corresponding order cards. The ranking ones are left in the center, with the statement facing up. One of the players will read the first challenge, with its five options.
Simultaneously, all will try to order them following the conditions marked. That is, from the oldest to the most recent, from the largest to the smallest or from the longest to the shortest, among other possibilities. To do this, they will use their option cards (each one refers to an option, both in symbol and in color).
Option cards will be placed on a pile in the personal area, upside down. The first will equal the first option, and so on. When someone has finished, let the teammates know. They must place their cards within 20 seconds.
The moment everyone has their answers, the stacks and the card with the challenge are turned over to check solutions. Each player will leave the hits face up and the misses will turn face down. An option will be correct when it has the exact position.
Whoever has the most hits gets the ranking card as reward, for the count. With a tie between two or more players, the tied players receive a card. If someone has guessed all five choices, two ranking cards are saved as a prize for the plenary session.
We collect the order cards and read the next ranking card to carry out the same mechanics. The first to get ten ranking cards wins the game. If there is a tie, the tied players will play one more round, and so on until one wins.
RANKING !: CONCLUSIONS
Giraffe gestation time. Pronghorn speed. Rosalía de Castro’s date of birth. Giant armadillo teeth. The Ketchup stand at Eurovision. ¡Ranking! It is a hodgepodge of curiosities that we probably have no idea about.
How, therefore, can we approach victory? Logic, intuition and discards become fundamental tools for success. Of course, pulling from memory, associating concepts with memories, is also a good way to move forward.
Sort, order and order. It is the objective in every challenge. It is likely that we do not know the year, the height or the speed, but it is not an impediment to find the solution. Or, at least to get closer. After all, you don’t have to be a data encyclopedia.
It is common not to know the year of creation of Fotolog, but by putting it in common with the rest of the options, we will have an important clue. There is the key to ¡Ranking!: the comparison. Thus, we will know that Fotolog arrived before Facebook and, perhaps, Tuenti. Myspace accompanied many adolescents, so it is likely that it was before YouTube.
This union between logic, discards and association will make us opt for one order or another. Fortunately or unfortunately, we must act quickly. Once a player finishes, there will only be 20 seconds to participate in the round. This can be used for or against.
The fastest minds will play with risk and intuition, trying to reduce the time of rivals. You will be aware that in a hurry you will not be able to think clearly. The failures promoted by nerves and pressure. Or will he commit them when trying to promote the errors of others?
It is common to abstract from everything that surrounds us to try to find the exact answer. As finishing first will not give more rewards, we can always go at our own pace, within the established limits. This system that accelerates the end of the rounds allows the games to be fluid and dynamic, without annoying waiting.
Revealing the answers is pure emotion in ¡Ranking! It will be the door to regrets. To happiness. Success will depend on our ability to reason, but also on the opponents, hence the competitions are different when changing groups.
I can have three hits and be proud, but if the clever one on the right has four, my joy will go down the drain. It happens in reverse. A single hit can be rewarded if the others have not hit the mark with any option.
The better part of ¡Ranking! it’s your reward system. Its creators are aware of the difficulty when ordering, so each option in its correct position will do. It doesn’t matter if the first one is wrong. Maybe the second and third are okay. It is a form of avoid frustrations, with a failure ruining the entire ranking.
Introducing the majorities, the one with the most hits gets the ranking card as a reward. If we are geniuses, we will take two. It will happen from time to time, but it will happen. The intuition will have served something. It will have been linked to knowledge that is preserved or, perhaps, randomly. Either way, the payoff is there.
The solution to ties is present, both in each round and at the end of the game. We will see how an opponent is close to victory, which will encourage us to get the batteries. The endings of the game can be unexpected, thanks to those plenary sessions and the difficulty of the challenges.
Therefore, ¡Ranking! it will generate different games, even within the same group. Those who have enjoyed general culture games will have a question in mind. How is the replayability?
This novelty consists of 80 cards, equivalent to 80 challenges. It is advisable to set aside those that we are using so that they do not appear in the same afternoon. Have we run out of letters? If this happens in the same week, it is likely that we will remember some solutions. If we let time pass, everything will have been forgotten.
Some curious data will have been comfortably installed in memory, but not all. At least, for those who do not have a privileged mind. Therefore, we can give the cards a second turn. Maybe a third before playing with an advantage.
With all this, we are facing a board game with very simple rules, the only difficulty of which does not lie in the mechanics, but in the challenges themselves. Hence, it is indicated from the age of 13. The kids They will easily become familiar with the structure of each round, but perhaps some of the information will sound like Chinese to them.
They will be able to play, but the luck factor will be above the knowledge. They will have it complicated with Meteor shower, David Civera, Johnny Bravo The The Fruittis, so that chance will be your fundamental tool.
The simultaneous turns help the games to be fast and fluid, wanting to enjoy another one. No one can copy anyone, when playing cards face down, something that also helps make the experience fun, especially when we are with people not used to board games.
In fact, those who have never approached a modern game will enjoy it without problems. The essence of the classics will appeal to you. In fact, ¡Ranking! it is capable of replacing family traditions with a new one. The Trivial, Party & Co Y Taboo They will stay in the closet this Christmas, giving way to this novelty. Something that those seeking change will appreciate.
If we’re going to play it from Christmas to Christmas, we’ll be generating a new tradition. The replayability will be infinite when resorting to it on designated dates, while we create moments of laughter in which everyone can participate. As with Smart 10, from SD Games, the order dictates sentence.
Illustrations do not exist in ¡Ranking!, so that all the prominence falls on the texts. It is not synonymous with sloppy design, far from it. Symbols and colors make everything very intuitive. In fact, the symbology also serves so that people with color blindness problems have an equal chance of winning.
COMPONENTS OF RANKING!
- 80 Ranking Cards
- 30 Option Cards
- Instructions (Spanish)