Wednesday, June 29

Mass Effect 4: BioWare confirms that it is being developed with Unreal Engine 5

Last September BioWare posted a job posting on the Electronic Arts recruiting platform where they were looking for someone with experience in Unreal Engine 4 and newer versions of the Epic Games graphics engine, suggesting that the next Mass Effect will not use the Frostbite engine used in Mass Effect Andromeda. However, no study representative confirmed at the time that Mass Effect 4 (not yet an official title) were to use that engine. Until now, when they have made it clear that use Unreal Engine 5.

Brenon Holmes, producer of the next Mass Effect, has shared on his Twitter account a job offer for a associate technical director You must have experience with Unreal. “BioWare is hiring talented programmers with experience with Unreal Engine 4/5“, Homes writes on the social network.” Come join our team and work with us on the next game of Mass Effect!”

The first three installments of the saga, as well as the remastered compilation Mass Effect: Legendary Edition released for Xbox One, PS4 and PC this year, use Unreal Engine 3. However, BioWare did Dragon Age Inquisition Y Mass Effect Andromeda with Frostbite, the graphics engine created by DICE to Battlefield.

Electronic Arts began expanding that engine, designed with first-person shooter games in mind, to almost all of its games: FIFA, Need for Speed, Mirror’s Edge Catalyst and many others. In the book Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made narrates itself as BioWare had complications adapting the engine graphic to the RPG genre.

The new Mass Effect it’s a mystery

BioWare and Electronic Arts announced that the new Mass Effect was in development by “a team of veterans” of the studio in November 2020. The Game Awards 2020 published a cinematographic thriller example It did not confirm a launch date or platforms. This November they released a new concept art for the title.

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