Wednesday, August 17

Kingdoms of Amalur: Re-Reckoning Fatesworn DLC Review – More quality combat

The Sworn of Fate expansion thrives on Amalur’s solid combat. The new campaign is nice, but padded, and the story falls short of the original.

The Fatesworn expansion for Kingdoms of Amalur: Re-Reckoning is a somewhat unusual product, such as new DLC for the 2020 remaster of a game originally released in 2012. Fatesworn was developed by Kaiko and published by THQ Nordic, the same group behind the Re-settling of accounts version of Amalur. The DLC begins at the end of the main campaign of Kingdoms of Amalur, which means that players will need to complete the game before diving into the new content that begins where the original story left off.

Amalur’s Sworn of Fate DLC provides a decent follow-up campaign, but its greatest strength is simply that it is more Amalur, offering players a final mission for their high-level Fateless One. All the basic mechanics of the game remain unchanged. Fatesworn is an expansion, not a full sequel, so the customizable skill trees, fast-paced combat, and non-exploration-oriented combat skills that Amalur the veterans they are familiar with are still around. The expansion adds a new skill tree in Chaos Sight, which interacts with the expansion’s new Chaos Portals, as well as the Chaos Weapons that are required to break through the barriers of the creatures of the plane of Chaos.

Following the defeat of the evil dragon Tirnoch in the main campaign, players who purchased Amalur’s Sworn of Fate expansion will receive a new mission informing them of an emerging threat to Amalur in the snowy region of Mithros. The rhythms of the opening story address some of the aftermath of the war with the dark fairies, as refugees and surviving veterans of the campaign use the border crossings to enter the frozen land of Mithros, along with the player’s Destiny. Soon the new nemesis of Telogrus is introduced, a mortal man who claims to be the incarnation of the God of Chaos, who promises to free the people of Amalur from the chains of fate once and for all.

Graphically, the Mithros region looks just as good as the rest of Re-settling of accounts For the most part, it is a mixed bag. The snowy hills and valleys are a nice change of pace from the other regions in the main campaign and its previous expansions, but as a remastering of a 2012 title, none of De Amalur the characters or environments are particularly amazing. High-end PCs will showcase Mithros at its best, even more so than when played on a PlayStation 5 or Xbox Series console. The new characters follow the design aesthetic established by the Todd McFarlane originals, with exaggerated comic book-style proportions and musculature, and most of the monsters in Fatesworn They are reshaped versions of Chaos of Amalur’s existing enemies.

By expanding the level cap to 50 and offering more powerful gear and items, Fatesworn maintains De Amalur sense of progression from the original campaign, even for players who had already reached the previous level cap of 40. Since any combat style tree would already be maxed out at 40, leveling up forces players to dabble elsewhere , taking a look at the Styles of Sorcery, Finesse, or Might, which they may not have previously experienced.

Juries of Destiny However, the new campaign is not as memorable as the original, and its relatively short duration of five to ten hours suffers from some bloat that the main campaign did not suffer from. The fluid combat and the simplified and easily reassigned skill system from Amalur It’s still as nice now as it was in 2012, and it’s still the highest point in the world. Fatesworn experience, not the new story. Where the main campaign maintained solid momentum and included large battles of pieces that would have felt appropriate in God of War game, there is a poorer ratio of story to dungeons in Fatesworn. After identifying the Telogrus threat, rescuing the Juries’ former partner Agarth from a prison, and making allies with a skilled blacksmith, the campaign is artificially extended with a mission to retrieve the Armor of Chaos. It consists of traveling through Mithros to find five dungeons containing secondary Chaos of Chaos within them, before facing the God of Chaos.

With a less memorable story and a short campaign that still feels longer than necessary, Fatesworn It’s a victory lap for hardcore Amalur fans who want to spend more time in your world. While it is not up to par with the original, Kingdoms of Amalur: Re-Reckoning: Fatesworn is still enjoyable, which is a testament to how well the combat and combat systems Amalur hold on today.

Kingdoms of Amalur: Re-Reckoning: Fatesworn available now for PC, PS4, Xbox One, and PS5 and Xbox Series X / S through backward compatibility. Jugo Mobile received a PC download code for the purposes of this review.

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