Tuesday, August 16

Microsoft regrets closing the doors to GTA 3 on the original Xbox

Microsoft is making a great show of sincerity and self-criticism in the documentary Power On, a production dedicated to the history and trajectory of Xbox that we can now enjoy for free. If on the one hand they admit that the closure of Lionhead (Fable, Black & White) has been one of his biggest mistakes, on the other hand regret the mistake they made in rejecting the launch of Grand Theft Auto III on the original Xbox. The reason? They thought that the game was not going to adapt well to the transition from 2D.

Microsoft, Xbox and the rejection of GTA 3

“They feel that it was complicated to do”explains Kevin Bachus, Xbox’s head of third-party relations at the time, “They didn’t really understand the interface, they thought it was based on a game that hadn’t been as successful. To my surprise, it was rejected.” And it is that, at that time, Rockstar approached the Xbox offices to share with them that they planned to make their first 3D game based on this franchise.

However, Microsoft was not convinced by the idea. As stated in the documentary Drew Angeloff, of the Xbox Advanced Technology Group from 1999 to 2004, which notes that the group of executives who managed the launches noted: “We don’t think the game will be able to transition from 2D”. The result? GTA 3 It ended up becoming a temporary exclusive to Sony’s PlayStation 2, following the rejection of Redmond’s signature.

“They feel that it was complicated to do”

Of course, the decision was soon lamented at the company when they discovered the sales success that was being GTA 3. “I ended up selling 14.5 million units”recalls Bachus, “it was the best-selling game of 2001, and it would have been the best-selling game of 2002 had it not been beaten by its own sequel.” The game was originally released in October 2001, arriving on PC in 2002. It would not be until 2003 when it arrived on Xbox.

Power On: The Story of Xbox you can enjoy and YouTube for free. Is made up of a total of 6 episodes of 40 minutes duration, which reviews the challenges, achievements and anecdotes that have marked the trajectory of the green house in the world of video games.


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