Lionhead Studios, the developer led by veteran Peter Molyneux, closed its doors in April 2016. The studio was part of Microsoft for almost 20 years and was responsible for such important sagas for the industry as Fable The Black & White. Unfortunately, the shutdown occurred somewhat suddenly and was accompanied by the cancellation of Fable LegendsAlthough luckily most of the artists and other top positions in the studio managed to join the ranks of Rare and PlayStation. Today, more than five years after this event, Microsoft has reflected on this decision in an excerpt from its new documentary reported by Wccftech.
Shannon Loftis, studio head at World’s Edge Studio, reflects on the sixth episode of the new documentary Power On – The Story of Xbox about this incident, calling it one of the biggest mistakes made since the company entered the video game industry. . “One of the biggest we learned about in the past was Lionhead Studios. We have already published the first Fable And it was a success … People wanted more, so we bought Lionhead. They were good years. But after Fable 2 Kinect arrived and the Fable-Kinect marriage did not finish curdling. Fable: The Journey It was an exciting project for a lot of people, but I think deviated enough from the pillars that made Fable Y Fable 2 they were so popular“, shares about the trajectory of the study.
Sarah Bond and Phil Spencer on learning from their mistakes
To the previous comments, Sarah Bond added the following: “We acquired Lionhead in 2006 and closed it in 2016. A couple of years later, we reflected on this experience, what we learned, and how not to repeat the same mistakes.Phil Spencer, who revealed in mid-October that Xbox is still interested in the acquisition of studies, reflects on what has been learned. “You acquire a studio for what it does well now, and your job is to help them speed up how they do what they do, not for them to speed up what you do.“The closure of Lionhead was a shame, although it seems that the top managers of Xbox have taken note of the experience to improve the deal with the acquired studios.