The new Splinter Cell It is in the early stages of its development but it seems that something is certain: lean towards an open world design. At least that is what Tom Henderson of VGC assures, a writer who last October said that Ubisoft had given the project the green light. “Currently the vision is … You guessed it, some kind of open world,” says Henderson, comparing it to “a more stealthy version of Assassin’s Creed“and that it could be similar to the path you have followed Halo Infinite with his saga.
Ubisoft’s Splinter Cell game that is in early development is currently scoped as a… You guessed it… Open World of sorts.
“A more stealthy version of Assassin’s Creed”
More than a Metal Gear Solid V: The Phantom Pain -an open world, but in general with many possibilities to choose the action- some fans believe that get close to a game like Ghost Recon Breakpoint from Ubisoft itself but with a history of Splinter Cell and probably in urban locations.
Ever since the news broke of a new Sam Fisher game, for which in any case there are still years left, there has been speculation with the team in charge of the game. Splinter Cell. It does not seem that it is Ubisoft Montreal, developers of the latest installment of the saga, as they have been busy with Far Cry 6 and Assassin’s Creed Valhallla. The insider Jeff Grubb commented that some testers had tested a small prototype that would combine classic elements of the saga with others inspired by Hitman, the 2016 IO Interactive reboot.
Ubisoft has shown its interest in the saga, but the game is not official
The French company has repeatedly said that the saga “It has a future”, but they have not delved further into the matter. Splinter Cell: Blacklist was the last installment of the saga, published in 2013 for PC, PS3, Xbox 360 and Wii U, and I already explored a more open design than the originals, with the possibility to explore and face each situation in different ways.
Splinter Cell debuted in 2002 and became one of the company’s most important series during the early years of the decade alongside Prince of Persia. Several sequels were released such as Splinter Cell: Pandora Tomorrow (2004), Splinter Cell: Chaos Theory (2005) and Splinter Cell: Double Agent (2006) or the PSP game Splinter Cell: Essentials (2006). Afterwards, especially with the success of Assassin’s Creed, the saga was in the background and we only saw Splinter Cell: Conviction (2010) and the aforementioned Blacklist. A virtual reality game is in preparation and an animated Netflix series.