Tuesday, August 16

Detail Plan: Four Gardens • Console and Dashboard

Arrakis Games estrena Four Gardens, fruit of its collaboration with Korea Boardgames. Created by Martin Dolezal and illustrated by Rachance, this is a challenge for 2 to 4 players, indicated from the age of 10.

The plot revolves around a mystical pagoda, in three dimensions. In a competition for the crown, under the watchful eye of the gods, we will be tasked with creating the most beautiful of gardens. Throughout 45 minutes, we will obtain resources following an original system, at the same time that we complete landscapes and take advantage of the bonuses.

The victory will be for whoever has managed their cards better, taking into account that each one has different uses. Decision-making therefore plays a fundamental role. We discover its components and get closer to its rules in this game guide, made from 22 photographs. It serves to get closer to your sequence or to remember it in a couple of glances, as if it were a help sheet.

FOUR GARDENS GALLERY

Arrakis Games
Game components.
pagoda
Before we start, we create the scenario. If it is the first game, we will assemble the pagoda.
Four Gardens
Each player receives five landscape cards and a planning tile.
Four Gardens
The challenge is divided into rounds. During their turn, each participant performs three actions. There are four available.
Four Gardens
1. Play a project. It consists of downloading a letter to your own area, on the project side. The limit of active projects is three. We cannot have the same position of a landscape.
Arrakis Games
2. Rotate and earn resources. We discard a card to rotate the pagoda and take the corresponding resources, depending on the arrow.
pagoda
We will receive those that appear on our side.
Arrakis
They go to the planning tile. Those that do not fit are not obtained.
Four Gardens
3. Use a wild card. We discard the letter to obtain any resource.
Four Gardens
In this case, go to the planning tile or to a project.
Four Gardens
4. Relocate resources. We discard the card and use the wheelbarrow to move our resources from the tile to the project, or vice versa, or from one project to another. It also allows you to discard unwanted resources from the tile.
Four Gardens
When a project has all the required resources, it is rotated to transform into a landscape.
Arrakis Games
Resources are returned.
Four Gardens
We advance our cube one space, on the god marker corresponding to the landscape.
board game japan
We will also get a preview per previously completed letter of the same landscape.
Four Gardens
By completing a set, we will get a bonus.
Four Gardens
They are used to increase space or to obtain points, among other effects.
Four Gardens
If our cube reaches the last square, with each advance we will move back the cube of a rival. When exiting, you will no longer be able to score on that path.
Four Gardens
The turn ends by drawing cards until you have five. We can take them from the pile or from those that are face up. The reserve is replenished.
Four Gardens
The last round takes place when someone plays the landscape cards corresponding to the number of players.
board game japan
The points are counted, coming from the god markers. We will not forget those obtained by bonuses.
Four Gardens
Whoever reaches the highest score wins.

Reference-consolaytablero.com

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