Although America celebrated the 20th anniversary of Ico in September, Fumito Ueda’s game is celebrating again as it is one of those cases in which a title came out first in the West than in Japan and it was on December 6, 2001 when PlayStation 2 users were able to enjoy the work of the creative , which was created in Japan Studio and thanks to Team Ico. How important was this game to your scene? So much as to be influence and give rise to Dark Souls.
Ico turns 20 in Japan
As part of the celebration for the 20 years of the debut of Ico in Japan, the magazine Famitsu published different content in honor of the game and this included testimonials from creatives who hold it in the highest esteem. One of them is Hidetaka Miyazaki, FromSoftware genius and creator of Dark Souls, who recognized the quality and influence of Ico for game development in Japan and pointed out that the game is so important to him that without its existence it would hardly have existed Dark Souls.
Fumito Ueda’s work shocked Hidetaka Miyazaki, creator of Dark Souls
According to Miyazaki, he met Ico in his youth when he went to play at a friend’s house and the impact of Fumito Ueda’s work was such that it marked him and made him think about venturing into video games, giving rise to a great creative story that began with his incorporation to FromSoftware as a programmer in 2004.
In this regard, Miyazaki stated: “On a personal note, after graduating from university and starting a new job, I was away from games for a while until I played Ico at the house of a friend who recommended it to me. It was a beautiful experience and story, something new that I had never imagined, and I am very sorry for my friend, but I was silently moved. It was then, when I left the company I was working for at the time, that I started working for FromSoftware. I am not exaggerating when I say that it was the game that changed my life, and I am proud that it was Ico and it was Mr. Ueda’s game. Congratulations on the 20th anniversary of Ico, Mr. Ueda. As a fan, I am looking forward to their new games. The mythology that runs through your games, including Ico, it has always been a goal for me. “
You played Ico? Tell us about your experience in the comments.
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Video: REPLAY – Ico