Bungie it is without a doubt, one of the most important video game companies in history creating since its birth in the 90s such iconic games as Myth, although the studio is best known for creating Halo, one of the best sagas of shooters and, more recently, by the publication of Destiny and Destiny 2.
In 2000 Bungie went from being an independent company to sign for Microsoft to launch precisely Halo: Combat Evolved as a game for the first Xbox until in 2007 after several clashes with Redmond, they decided to leave the company (which kept the rights to the saga Halo) to finish by subsequently signing a publishing agreement with Activision in 2010 and, later, finalize the same agreement by becoming independent again in 2019.
A few hours ago Phil Spencer, head of Xbox, gave an interview to the Axios portal to talk about the launch of Halo Infinite and during it the theme of Bungie came up, study that Phil believes to this day may have retained thanks to the new work ecosystem of Microsoft and the Xbox division.
“At that time they had great ambitions. They had sold their business for a chunk of money and they saw what Halo became and it was like, ‘OK, Microsoft benefited more than Bungie from the success of Halo,’ there is no way to create another story there.“, says Phil before being asked if Microsoft could have retained Bungie today, to which he responded “Can we do it today? I think so“.
Halo Infinite, the triumphant return of the Master Chief
These words from Phil Spencer come just days before the release on December 8, Halo Infinite, the new installment of the saga that, as we tell you in our analysis is the best since bungie’s departure in addition to “one of the best games of all of 2021 “with a” long campaign and impeccable shootouts that never tire, a competitive multiplayer that could hardly be more fun and that has already left us countless moments, a great artistic direction and a spectacular soundtrack“.