Sunday, January 23

WarioWare: Get it together! Review: Fantastic minigame mayhem with a multiplayer twist

Let me get the important thing out of the way at the beginning. If you, like me, were concerned when you saw this new WarioWare The title involves character control rather than abstract concepts, don’t worry. The form of control may have changed slightly, but the abstraction of the series is completely intact, and it is still brilliant.

In fact, the first Switch WarioWare title is closer to its beloved predecessors than I expected. The concept remains simple: You are presented with a set of ultrashort minigames (microgames, so to speak) that last a couple of seconds each. The game yells at you a command (for example, “connect!” Or “hit it”) and your job is to perform that action quickly before the time expires. Win or lose, go to the next microgame. The more tasks you successfully complete in quick succession, the faster each game becomes, and this continues until you run out of lives or until you win the stage boss game if you finished in story mode.

All of this will be familiar to players of the other classic WarioWare titles. Where Get It Together differs is in the way it completes these games. Now, you will be cast as one of an eclectic cast of characters who really move through the microgame and can interact with it. Each character has unique abilities which mean that the way they can solve each puzzle is relatively unique as well.

Let me give you an example. One game is based on the classic Game Boy’s Super Mario Land, and to complete it all you have to do is hit a box of Mario coins. In older WarioWare games, you actually controlled Mario; But here, he is off to the side, cheering you on. It is up to your character to hit the nail on the head. Some can walk and jump on it. Some can fly and break into it to activate it. Some may shoot you from a distance, and so on.

In most modes, you won’t be playing just as a cast member of the game, but as a ‘team’ of several, so there is an element of probability as to which character gets which game. You will have to think about your feet to identify how the character you are currently using can solve the microgame you are in. It’s an interesting wrinkle for the WarioWare formula, and I really like it.


However, the main reason this character-based control method seems to exist is to allow multiplayer. This is where ‘Get It Together’ comes from; you can play cooperatively with another player, where there will be two characters on the screen. A couple of characters also come in pairs, where each of the duo has a slightly different twist on the same core ability. All microgames are fine solo, but some are clearly designed to be completed more efficiently with well-tuned cooperative matchmaking.

Everything works well. And well, it’s WarioWare. There is a wonderful level of absurdity and fun where anything goes, and there is a brilliant sensitivity to the art and attitude of the game. This attitude is perhaps best conveyed throughout the story mode, which is surprisingly peppered with short but sweet animated sequences featuring each of the characters. This is not actual anime material, it is very simple, but it sets the tone perfectly. There are cameos from Nintendo’s other great minigame series, Rhythm Heaven.

When shooting at full blast, it’s a joy to play, and even though it’s not really a rhythm game, jumping from game to game has a toe-tapping quality.

However, that story mode won’t last you more than a few hours. Once you’re done, you’ll find that you’ve probably only watched about half of the microgames in each category, and you can discover the rest through story replays or alternate modes.

If you don’t love the main action of the minigame, most of the additional modes are unlikely to convince you. However, if you enjoy gaming, there is enough here to keep you engaged. For starters, you can upgrade characters and unlock customization options by spending the coins earned by playing the other modes. You can also earn coins by redeeming Missions, which are basically achievements.


The ‘Wario Cup’ is an online challenge mode where you work to set the highest score you can in a very specific challenge, for example a certain set of games as a specific character. Those challenges will rotate over time. You can also use Play-o-Pedia to play the microgames you want. All of this is on par with or superior to previous WarioWare titles.

Finally, there is the ‘Variety Pack’, a collection of ten longer format minigames designed to cement this release’s status as an ideal party game. Only one of these games is single-player and it sucks, but the rest are for 2-4 players, offering things like a WarioWare version of volleyball and a few modes that take you back to basic microgames but on a competitive level. turn.

It’s all very neat and a lot of fun, and I can’t wait to play this game in a room full of people instead of just a couple of us. Some people will inevitably find the duration of the options for a player a bit lacking. I wish those story sequences were a little more lively, even if they’re perfectly hilarious as is. I play this game and long for Rhythm Heaven, especially in the face of all those cameos. But, you know, these are very small reviews for leveling in a game like this.

WarioWare: Get It Together is shamelessly Nintendo, fulfilling its mission statement to the letter with alarming precision, but not moving the ship much either. The big game changer, controlling a cast of characters, didn’t turn out to be a big deal after all. The result is a wonderfully infectious game to play alone, while it lasts, but the true value of the package will be in playing it with others.

Reference-www.jugomobile.com

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