Wednesday, July 6

So fast? Happy 20 years, Super Smash Bros. Melee! | Levelup

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A few days ago, 20 years of the launch of the Nintendo GameCube were celebrated, a console that although it was not so successful in the market, had a quite attractive concept and was the first to use discs commercially, a combination that gave rise to great titles that follow being in the memory of the fans. Today, the console continues to party with another anniversary that reminds us that it started with everything in the now distant 2001.

It is already 20 years since the debut of Super Smash Bros. Melee

On December 3, 2001, the Nintendo GameCube struck the table hard with the launch of Super Smash Bros. Melee in the United States, the second installment of the franchise created by HAL Laboratory and Masahiro Sakurai that had surprised locals and strangers on Nintendo 64. The date was not forgotten by Nintendo for America and through a publication on his official Twitter account he recalled that exciting moment for those who enjoyed their GameCube for the first time,

Super Smash Bros. Melee improved all aspects of its predecessor

Following the line drawn by Super Smash Bros. from N64, Super Smash Bros. Melee kept the style as a crossover of fights with characters from different Nintendo franchises. This installment had all kinds of advances compared to its predecessor, from the graphic section that showed the power of the GameCube, a larger offer of characters, new and attractive game modes as well as a better fan service full of details and history of the IP of Nintendo, its universes and characters.

Super Smash Bros. Melee sold more than 7 million copies, being the best-selling Nintendo title for the GameCube and the foundations it laid for its community were so strong that they remain to this day, such as the preference for the control of this console to continue playing subsequent installments, What Super Smash Bros. Brawl the Wii, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate de Switch.

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