Friday, December 9

Super Smash Bros. Ultimate receives a new update that balances its fighters

Super Smash Bros. Ultimate, Masahiro Sakurai’s all-out fighting title, receives a new update patch for introduce some small balance adjustments to the skills and movements of the fighters. According to reports VGC, the patch will update the title to your give 13.0.1, arrive today and be the last to deliver meaningful in-game changes. This is what Nintendo itself has affirmed, and it is that after the inclusion of Sora as the final character of Fighters Pass Vol. 2 and this new update, it will be considered that the combat mechanics will be complete; the game may receive new updates in the future, although these will not go beyond correct small errors or add new content as spirits.

“This is the last update related to game balance adjustment, except to address issues”highlighted the Japanese account of Super Smash Bros. Next we will leave you with the list of characters that have been affected by the update as well as the changes, corrections and adjustments that have been made in their characteristic movements and abilities. What future holds for Super Smash Bros. now what Ultimate is it complete? Masahiro Sakurai recently commented that he has not decided yet whether to continue with the saga, although if it does happen it will probably be with your help and supervision.

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List of balanced characters in patch 13.0.1

Donkey Kong

  • Increased the amount of time that neutral attack 2 hit detection lasts. Reduced vulnerability.
  • Downward Tilt Attack: The amount of time opponents will be in damage animation has been extended.
  • Neutral Special. Increased the speed at which Super Armor triggers.

Link

  • Neutral Attack 1 increases your attack speed.
  • Downward Tilt Attack: adjusted the angle.
  • Extended launch distance for the final attack of the Smash attack.

Peach

  • Eased grip on the edges.

Daisy

  • Eased grip on the edges.

Ice Climbers

  • The dash attack with the fastest attack speed.
  • Extended launch distance for the Smash attack.
  • Higher attack speed for the special. Edge grip range detection speed increased.

Falco

  • The dash attack has increased attack power while maintaining throw distance.
  • Smash side attack range increased.

Mewtwo

  • Side bend attack with increased power. Extended launch distance.
  • Forward launch with greater power.

Meta Knight

  • Attack range increased. Adjusted so that opponents do not fall when receiving the first or second hit.
  • Forward air attack with greater power.
  • Rear air attack with greater power.
  • Extended launch distance.

Wario

  • Neutral Attack 1 with higher power.
  • Reduced vulnerability.
  • Neutral Attack 2 with increased attack power while maintaining throw distance.
  • Reduced vulnerability.

Ike

  • Neutral Attack 3 with higher power.
  • Extended launch distance.
  • Extended throw distance for high damage range.
  • Increased power when starting to charge forward on the ground.
  • Extended launch distance when starting to charge forward on the ground.

Mega Man

  • Extended throw distance for the final attack.
  • Increased attack speed.
  • Smash attack damage range downward extended.

Rosalina & Luma

  • Shortened the casting distance when Luma is cast on basic attacks.
  • Rosalina’s damage range expanded.

Robin

  • Increased attack range for the burst attack. Greater power.
  • Burst attack range increased to KO Range.

Bowser Jr.

  • It is easier to hit multiple times. Greater power.
  • Down tilt attack Made it easier to hit multiple times. Adjusted launch angle for final attack.
  • Increased power of the Smash attack.
  • Extended throw distance when turning.

Ryu

  • Side bend attack (strong) with increased attack speed.
  • Increased attack power while maintaining launch distance for light, medium, heavy, and command input attacks.
  • Reduced vulnerability to light, medium, heavy, and command input attacks when used on the ground.

Cloud

  • Attack speed increased for finishing touch.

Inkling

  • Reduced vulnerability when refilling ink.
  • Side bend attack with increased power.
  • Extended launch distance.
  • It is easier to hit opponents on the ground.
  • It’s easier to hit the high damage range.
  • Throw distance extended.

Ridley

  • Dash attack with greater power.
  • Extended launch distance.

Planta Piraa

  • Extended throw distance for the final attack.
  • The amount of time hit detection lasts has been increased. Reduced vulnerability.
  • Increased the amount of time the meteor effect lasts during the damage window.
  • Shortened the time to use the special move Smash.

My my

  • Power against shields has been reduced for each hit.
  • Adjusted the duration of some of the animations when knocked down to match other fighters.
  • Landing vulnerability increased.
  • Reduced the duration of the dragon’s beam.

Steve

  • Reduced the duration of an opponent’s animation when hit by different parts of an attack.

Pyra

  • Adjusted the duration of some of the animations when knocked to the ground to match other fighters.
  • Greater vulnerability.

Mythra

  • Adjusted the duration of some of the animations when knocked to the ground to match other fighters.
  • Shortened launch distance.

Sora

  • Adjusted the duration of some of the animations when knocked to the ground to match other fighters.



Reference-vandal.elespanol.com

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