Monday, January 17

Halo Infinite players now get 1000XP for playing six matches per day

The first of what will hopefully be many changes to the progression of the Infinite Battle Pass.

343 Industries surprised Halo fans earlier this month with the launch of Infinite’s free multiplayer. While the full game minus Forge and the co-op campaign won’t be here until December, even those who haven’t pre-ordered a copy of Infinite have been able to get stuck in the action early on. For the most part, the feedback has been positive. However, the players have a complaint. The progression of the game’s battle pass.

Almost all XP available to players is tied to challenges. That dictates that you play a certain way if you want to level up faster than the pace of a snail. Players have broadcast their complaints online, and 343 has already taken the first steps to remedy the Infinite Battle Pass progression issues. Halo Community Manager John Junyszek revealed the changes on Twitter, explaining that players will now get more XP in their first six matches every day.

“We promised that we would monitor the data and make additional changes if necessary. Now is the time to follow up on that, ”Junyszek tweeted. Infinite players will now earn 300XP for completing their first match each day, 200XP for matches two and three, 100XP for matches four, five and six, and then return to the regular 50XP for match number seven and beyond.

This change means that everyone who plays six matches in one day will level up their Battle Pass at least once, as it takes 1000XP to level up. Much better than the 20 matches per day you’ve taken so far, as long as you don’t get XP by completing other challenges. However, infinite players are asking for bigger changes to the Battle Pass than daily XP alone, and Junyszek assures them that this is just the beginning of what’s to come on that front.

“We know that many of you want even bigger changes and we are committed to doing so, but that will take time,” Junyszek conveyed in a follow-up tweet. To be fair, some of the other issues may be more difficult to address. The length of the first season of Infinite, for example, and the rather mediocre rewards on offer considering its six-month run. The customization options are extensive, which is great, but also somewhat confusing. Even seasoned gamers and hardcore Halo fans are probably a bit confused. Casual gamers and Halo newbies, of which there are probably quite a few, could well be completely lost.

Reference-www.jugomobile.com

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