Wednesday, August 17

Dungeons & Dragons: all abjuration spells by level

Abjuration is one of the eight schools of magic in Dungeons & Dragons, with its spells specializing in protecting and banishing extra-dimensional enemies.

Abjuration is one of the eight schools of magic in Dungeons and Dragons, being the abjuros the specialists who focus on the school’s own spells. Abjuration spells focus on protection, avoiding magic detection, and dealing with extra-dimensional beings. Bards and Clerics have a reputation for being the best buffers in the game, but Abjurators are also great at protecting themselves while strengthening their allies.

The magicians who choose D & D’s The School of Abjuration for their Arcane Tradition gain access to some amazing abilities. Arcane Guardian allows them to create a damage-absorbing magic buffer, which can be applied to any ally using a reaction at level 6. The enhanced level 10 abjuration allows the player to add their proficiency bonus to skill checks in abjuration spells, which is especially useful for counterspellas it makes it easy to stop enemy spellcasters in their tracks. If an abjurer can reach level 14, then he gains the powerful Spell Resistance ability, which gives him damage resistance to all spells and an advantage on saving throws against spells. The Abjuros are as adept at staying alive as their allies, and they form a powerful team with clerics who focus on healing.

the Player Manual lists all spells alphabetically, with the specific schools indicated in the spell descriptions, rather than the initial lists. This guide contains all the best abjuration spells in D&D used by all classes in the game, with notes next to all ritual spells. The guide also contains all the abjuration spells that appear in the official rule books, such as Tasha’s Cauldron of Everything and Xanather’s Guide to Everything, all of which are checked, so players will know where to find these spells if they want more information.

The abjuration spells in Dungeons & Dragons

Tricks of abjuration

  • Blade Guardian
  • Endurance

First-level abjuration spells

  • Absorb elements (Xanathar’s Guide to Everything)
  • Alarm (ritual)
  • Armadura de Agathys
  • Ceremony (Xanathar’s Guide to Everything)
  • Mage armor
  • Protection against good and evil
  • sanctuary
  • Armor
  • Shield of faith
  • Trap (Xanathar’s Guide to Everything)

Second-level abjuration spells

  • Help
  • Arcane Lock
  • Minor restoration
  • Pass without a trace
  • Protection against poison
  • Scorching ray
  • Protective bond

Third-level abjuration spells

  • Beacon of hope
  • Counterspell
  • Dispel magic
  • Glyph of Protection
  • Intellect strength (Tasha’s Cauldron of Everything)
  • Magic circle
  • Not detected
  • Power protection
  • Remove curse

4th Level Ahealing spells

  • Aura of life
  • Aura of purity
  • Exile
  • Death row
  • Freedom of movement
  • Mordenkainen Private Shrine

5th Level Ahealing spells

  • Antilife Shell
  • Banishing Smite
  • Circle of power
  • Dispel good and evil
  • Major restoration
  • Flat binding

6th Level Ahealing spells

  • Druid Grove (Xanathar’s Guide to Everything)
  • Fizban Platinum Shield (Fizban Dragon Treasure)
  • Prohibition
  • Balloon of invulnerability
  • Guards and rooms
  • Primordial guardian (Xanathar’s Guide to Everything)

7th level Ahealing spells

8th level Ahealing spells

  • Antimagic field
  • sacred aura
  • Mind blank

Ninth level Ahealing spells

  • Invulnerabilidad (Xanathar’s Guide to Everything)
  • Prison
  • Prismatic wall

The abjuration school has some phenomenal spells, with wizard armor being a great choice in the first level, except for those looking for an armored wizard character built on a D&D Bell. the dispel magic The spell is incredibly useful, as there are many situations where breaking or suppressing an enemy spell is useful. Arguably the best abjuration spell at lower levels is exileas it can temporarily remove an enemy from the field, allowing the rest of the group to engage other enemies or better prepare for the encounter. It is always useful to keep the party alive in Dungeons and Dragons, which is why abjuration spells are so useful.

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