Monday, January 17

They create demo of Zelda: Ocarina of Time inspired by the Space World of 1997 | LevelUp

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The pre-launch of The Legend of Zelda: Ocarina of Time It is one of the most exciting moments in the history of video games because if there was a franchise that had caused expectations for what it could demonstrate in 3D, it was the one created by Nintendo. Many of the players who lived through that time remember the progress shown by the Japanese company in the event it organized in those years, the Space World and the 1997 demo became a kind of Holy Grail for enthusiasts. Now, a group of fans took on the task of creating a demo that captures the essence of that advance.

Rebuilding a Nintendo Historic Moment

According to information from Nintendo Life, a group of fans and enthusiasts have created the demo Ocarina of Time: Space World 97 Beta Experience, demo that has been built with material from various sources and that seeks to get closer to what was shown by Nintendo at that event. In case you don’t know, during Space World in 1997, Nintendo showed the world the most up-to-date development version of The Legend of Zelda: Ocarina of Time and attendees were able to play the first hours of the historic Nintendo 64 game.

The demo of Ocarina of Time was created with code from various sources

Building on that historical background, the group of enthusiasts built a 3-hour demo with code found on a development cartridge of F-Zero X that had material from Space World 1997. Also, this team took code and elements that are part of the now historic Gigaleak, leaked documents, code and game development materials from Nintendo during the 90s.

Finally, the team in charge of this demo made it clear that their intention is only to address the historical fact and offer fans an experience similar to that experienced by those attending the Space World 97: “this project aims to be a mostly accurate representation from the Nintendo Spaceworld 1997 demo of The Legend of Zelda: Ocarina of Time. Since this project aims to restore an experience that was originally a demo, it cannot be completed from start to finish like the end game. Instead, there are 3 gaming ‘tours’ featured in the original Spaceworld 1997 demo and they are available to choose from, each displaying various unique gaming perspectives. “

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