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Sushi Go! we analyzed the title designed by Phil Walker-Harding, responsible for Barenpark, Imhotep, Gizmos, Llamaland or Platypus among others, in 2013. Probably a game for beginners, ideal for introducing the mechanics of the Card Draft.
What is Sushi Go !?
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Sushi Go! is a card game designed for 2 to 5 players, with a recommended age of 8 years and up, and with quick games lasting approximately 15 minutes.
Sushi Go! is a fun and fast-paced card game in which players try to eat the perfect menu of their favorite food. To do this, they must combine the cards in the best possible way, but the problem is that the cards circulate at full speed around the table and in each turn only one card can be played, after which the cards change hands …
The goal of Sushi Go! is to get the most points, through the different cards with which we will have to make our menu
The components of Sushi Go!
Devir Iberia has taken over the edition of Sushi Go! from Gamewright, the contents come in a metal tin with a plastic insert that holds the cards well.
The cardboard of the cards is not as thick as I would have liked, since it is a game that is quite manipulative. Nor does it include any way to keep score, so we will have to use a sheet or notebook to keep track of the points.
The art of the is very comical and colorful, giving it a carefree look that fits perfectly with the harshness of the game.
Rules and Mechanics of Sushi Go!
To start the game, all the cards are shuffled and each player is dealt a number of cards based on the number of players. Once they have their starting hand, we can start the game.
On each turn, players simultaneously choose one card from their hand to play and then move the rest of their card to the left or right, depending on the round.
There are a number of different cards in the game that have a variety of points or effects. All points are counted at the end of the round and then the cards are discarded except the pudding cards.
The different types of cards include
Sushi rolls: With a value of 1 to 3. The player with the most Sushi Roll points at the end of the round wins 6 points and the second 3.
Tempura: A group of two Tempura is worth 5 points.
Sashimi: A group of three Sashimi is worth 10 points.
Dumplings: Meatballs are worth a number of points based on how many you have. The more you have, the more they are worth.
Nigiri: There are three different types of Nigiri with a value of 1 to 3 points. You earn that many points at the end of the round.
Wasabi: The wasabi card is worthless, but what it does is triple the value of the next Nigiri card you play.
Chopsticks: These cards are not worth any points, but what they allow you is to play two cards in the same turn. To do this, you must have previously played the toothpick card. Later, you can play a second card from your hand and then pick up the card from toothpicks to your hand to pass it on to your opponent.
Pudding: All previous cards are scored at the end of each round and then discarded. Pudding is the only card that is scored at the end of the game. The player with the most pudding wins 6 points. The player with the least loses 6 points.
At the end of the third round, the player with the most points will be the winner of the game
Sushi Go! It’s definitely the lightest draft game I’ve ever played. Game designer Phil Walker-Harding has done a great job of distilling the essence of a card game and reducing it to that. As the box says, it’s really just “Pick and Pass.”
This simplicity is what I think makes Sushi Go! be so accessible. Once scoring is explained, any player should be able to enter the game. With Sushi Go! you just have to tell people how to score points and when to pass the cards.
Although it would be appreciated the inclusion of sheets for the players explaining each card, as it can be difficult for new ones to remember how the cards work, fortunately, the information they contain makes the game develop fast enough so that you can easily play again after a learning match.
The idea of the toothpick card is something new that breaks with the mechanics of draft games, it is a really ingenious idea since it allows us to reserve a place in the playing area for a future card. However, it is also a bet, since many times we will be left with the chopsticks at the end of the round waiting for that card we wanted.
Another interesting thing about the game is that each card is played. In most draft titles the last two cards are chosen, but in Sushi Go! the whole hand is played. Without bad cards it is not a bad thing, although a canny player will use their toothpick card in the penultimate round, making sure you are handed a useless card when the toothpicks arrive. Little strategic decisions like that are really fun; however, there are not too many such moments during a game!
Sushi Go! it really shines thanks to its accessibility, I think it is probably too light for many experienced players. One of its peculiarities is that there is no good way to deny cards to your opponents, which is one of the characteristics of drafting games. In Sushi Go !, the only way to deny a card to your opponent is to play it yourself.
This makes for some tough decisions in the game, but also some frustrating ones. Many times I want to be able to block my opponent from getting a card, but I don’t want to have to sacrifice my position to do so, this is where strategic play is sacrificed for accessibility. I think this is also the reason why Sushi Go! It’s a great entry-level game, it’s fun, and while I don’t think it will replace the heavier drafting games for experienced players, it’s a great option to play with your kids, parents, or non-gamblers.
In the end Sushi Go! it achieves what it intended: To be a simple card game, that appeals to players and non-players alike, with a fair mix of accessibility and duration so that anyone can enjoy it. Its simplicity and the familiar theme make it even work with the little ones in the house.
For the toughest players Sushi Go! It will probably be nothing more than a random filler title or a game night opener. However, if you are looking for a casual but fun card game, it is worth taking a look, the speed of the games, its fun theme and its simple rules make it easy to bring to the table and that almost everyone will enjoy.
Links of interest
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