Everything indicates that Halo Infinite will come to fruition, the multiplayer has already debuted and the reception has been good while the expectation for the campaign mode is at all high. However, more than 1 year ago it was thought differently and the progress shown showed an eventful process, at the same time, the project changed leaders and many imagined that everything was a disaster. Precisely, this was the topic touched by Matt Booty, head of Xbox Game Studios.
The reality of Halo Infinite it is very different from how it was more than a year ago
During an interview with The New York Times (via GameSpot), Matt Booty, head of Xbox Game Studios, spoke about the changes in the leadership of Halo Infinite, marked by the departure of creatives such as Tim Longo, Mary Olson and Chris Lee, as well as the arrival of Joseph Staten, a veteran of the franchise who was called to take over the campaign mode. In this regard, Matt Booty pointed out, without being so specific, that the detail was that the project and the creatives were taking different directions: “there will always be a rotation of leaders, it is inevitable. Sometimes, the momentum of the project goes in one direction, and that person has a vision that goes in the opposite direction. “
Related Video: Halo – Iconic Music Trailer
Creative differences caused leadership change in Halo Infinite
According to what was said by the manager, it seems that the departure of the aforementioned developers is due to creative differences because in the end, the progress shown by Halo Infinite They made us think that the project had lost its way.
Despite this, today Halo Infinite is a reality and aims to be that flagship title of the new generation of Xbox that fans, and the brand itself, have been waiting for years.
Remember that in this link you will find all the information related to Halo Infinite, which will officially debut on December 8 on Xbox One, Xbox Series X | S, and PC.
Stay here at LEVEL UP.