Thursday, May 26

Halo Infinite campaign audio logs tell a separate story of how Zeta Halo fell to the Outcasts.

Ahead of the launch of the highly anticipated Halo Infinite campaign, developer 343 Industries has outlined how in-game audio logs will work. Players will finally be able to collect datapads scattered throughout Zeta Halo that explain how the world of the ring fell to the Outcasts.

In an interview with 343 in IGNHalo Infinite Associate Creative Director Paul Crocker explains that each audio log “leads to another kind of piece of the game that connects, whether it’s the Marines you’re encountering, the Spartans, and what happened to some of them, [etc.]. That said, gamers will still find the occasional datapad that tells a unique story.

Audio logs in Halo Infinite are primarily counted from three different perspectives: UNSC, Banished, and Spartan. They serve as “really polished radio plays,” according to Crocker. When they get together, players will get the story of what happened in Zeta Halo before the Master Chief began his campaign to get it back.

As for how in-game audio logs work, players will be able to press X to pick up a Data Pad they find, or they can press X to immediately play the audio log. Doing the latter allows gamers to listen to an audio log while going about their business without having to pause the game or wait next to the pad for playback to end, a scenario that 343 consciously wanted to avoid. Referring to the audio logs, Crocker notes that “in addition to a scene, they will take precedence. Everything else is just a little bit muted.

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