Saturday, December 3

Kamiya talks about Scalebound: It was canceled because they did not have enough experience

Scalebound was announced at the conference E3 2014 of Microsoft surprising with a teaser trailer to all viewers, especially fans of PlatinumGames, the study that he had given us Bayonetta, Vanquish and The Wonderful 101. With a release window for 2017 in Xbox One y PC, the title was canceled that same year, and since then both the American company and the Japanese study have ruled on the reasons that led to it. Now the creative director Hideki Kamiya ensures that they did not have enough experience to develop it.

“[Microsoft] they expected good things from us and we had to meet expectations in the project, “says Kamiya in an interview with Cutscenes, a YouTube project of those responsible for Archipelago for Japanese publication Game*Spark. “Joining forces with Microsoft meant releasing the game on the latest Xbox console. I, again, I had a desire to make a superior quality game. I want to go back to something photorealistic. “

“Although it was a personal wish of mine, I thought improve our graphic skills it was also a necessary mission for PlatinumGames to get to the next step in modern video game creation. So first we decided to make a universe like that “, continues the creative according to the statements collected by VGC. He points out that his desire to create a game in a world with magic, dragons and swords comes from his childhood, from when he played PC titles What Sorcerian e Hydlide.

“However, it was a big challenge for PlatinumGames. We were working on a environment that we were not used to. We were developing on the Unreal graphics engine, and also we lacked the know-how of how to create an online function-based game. The obstacles we had to overcome were great. We did not have enough experience and we could not overcome those walls, which led to what happened in the end, “that is, the cancellation of the project.

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Kamiya: “I want to apologize as a creator and member of PG”

Kamiya concludes: “I ask sorry to the players who expected it, and also I apologize to Microsoft that they trusted us as business partners. I want to apologize as a creator and as a member of PlatinumGames. “Right now, the creator of Devil May Cry he is directing Project G.G., to close the superhero trilogue after Viewtiful Joe and The Wonderful 101.

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