Tuesday, January 18

ISO: the requirement in the game of perspectives • Console and Dashboard

Can’t you really see that figure? I’ve been trying to create it for three shifts and now you’re telling me it’s wrong. Get up. Look at it from this same angle. Any? The walls match and the identifiers match. So where is the fault?

You tell me that in me and I start to believe you. I have become so obsessed with those four blocks that I have imagined a new perspective. The three dimensions should be my most faithful companions, and yet they seem to be on your side. Okay, I’ll find something else. That’s how it is ISO.

18 HEX GAMES, A COLLECTION AT VERKAMI

ISO is immersed in a financing search campaign in Verkami. A few hours before it reaches its end, it can be purchased for 15 euros, in a reward that includes the game and shipping costs to the Peninsula.

For 36 euros, we can get the collection 18 Hex Games. In addition to containing ISO, it is made up of Pantheon and of Hextremadura, another two sets of tiles. The launch is scheduled for June 2022, as long as it reaches its initial goal.

We are facing a board game with 1 to 3 participants, with challenges of 15 minutes, indicated from the age of 10. Created by David Heras and LittleHouse BoardGames, it is made up of 18 double-sided tiles. It proposes us to complete more objectives than the rest, making use of spatial vision and perspective.

ISO: ONE GAME

Each tile of ISO It has a double side. On the one hand, we find a cube, with its wall colors (blue, yellow and pink) and its identifiers (black, white and empty). On the other, a target is displayed, with its star rating.

We shuffle the tiles by their cube side. Each player will choose an identifier, which will accompany them throughout the game when completing objectives. We form a pile with the tiles. We turn three, in such a way that they show three goals. Two will be left next to the pile, on its cube side.

The game begins. Each participant’s turn consists of three phases, to be carried out in order. The game will end when there are no more tiles in the sample.

1. Play a tile.

We play one of the three available tiles, either the first one on the pile or one of the two visible. Except in the first round, it must always be adjacent to another already located, at least. It can be rotated in any direction.

2. Meet objectives.

It is checked if we have completed any of the visible objectives thanks to the tile that we have just completed. If not, we proceed to the next phase.

An objective can be completed from any perspective. We will take the corresponding objective tiles to keep them until the end of the game.

To complete a goal of figure, we will need all the walls to be the same color. One of area It will be valid when controlling a group, with the indicated walls. When it comes to controlling, the group should have more of its own indicators.

Finally, a goal of conditioned figure It implies walls of the same color (in case of showing white walls), walls of a certain color (with colored walls) or marks that match our indicator.

3. Replacement.

The turn ends by placing a tile from the pile on an empty space in the sample, if any. Goals are also reset. The turn passes to the one on the left.

ISO game

Game over.

When there are no more tiles in the sample, the game ends. All count the points (stars), coming from your completed goals. The winner is the one who adds the highest amount. With a tie, the one with the most tiles.

ISO: CONCLUSIONS

You’re kidding? Why can you take this goal and you have not left me? For a moment, I have seen clear the reasons, but I lose myself again. Maybe I should focus on simpler goals, even if they reward with fewer stars.

It was the plan, until I have seen how the tiles begin to run out. This is coming to an end and my achievement zone is empty. You have to see how well you have done! You have taken a lot of goals and also valuable ones. Wait, this goal is mine! “Indeed, Mrs. Padawan,” you reply.

If she were affectionate, she would give you the strongest hug in the world, but you will have to be content with a smile. Now I see it all. I get it. Why has it cost me so much? How could I think that that was the correct figure? The training is over. It is time to practice with everything you have learned.

ISO

ISO It is one of those games that shows how the demand pays off. We all create a joint scenario and have common objectives, hence we are facing a real race against time. The most skillful takes them.

Its mechanics are extremely simple. We choose tile, place it and try to complete objectives with it. We replace the spaces left and start again. Fortunately or unfortunately, things get complicated if what we want is to win.

It requires a level of attention and concentration maximum, playing with risk. I set the stage for a next turn, crossing my fingers so that it is not my rival who completes it. If everything is too obvious, we will have served him victory on a plate.

A) Yes, ISO it’s a constant balance between individual benefits and the ability to annoy the contrary. Every turn counts and every action has its consequences. Obsessing over that worthy goal may be our downfall, but if we do it, it will amount to a couple “simple” goals.

Chance is present with the random arrangement of the tiles, in such a way that the games are very different from each other. From there, everything is dedication, patience and spatial vision. Without it, we can do little or nothing.

perspective game

We are facing a title that is more enjoyed as the games go by. The former will function as training, showing how not all minds are the same. What for some will be very obvious, for others it will be an impossible figure to create and even to see.

The three dimensions dominate the whole challenge, so you have no choice but to get used to them. To look beyond the flat surface generated by the tiles. To devise shapes, with their floors and angles. There are more possibilities than it seems when it comes to completing an objective, so it is essential not to give up.

If frustration has not been able to with us, we will end up acquiring that architect vision. Therefore, the level of difficulty is provided by the players themselves, with their skill. A little beginner will have to deal with an expert, unless he learns fast from the master.

ISO It works very well in pairs and between three, with its fast turns. If we want to put the competition aside, we can enjoy it alone or in a cooperative. The rules are the same, although in both cases, we will compare the score with a table to access the result.

If we are going to join forces, it is convenient not to blame each other. The misfortunes will come and even the greatest expert will make that mistake that forces them to devise new strategies. Each one will make their own decisions, with total freedom, running away from the leading effect.

perspective game

In the manual, the Area Control variant appears, with a different way of scoring targets. It is one more sample of all the options that it presents ISO, with its 18 tiles.

They have a very simple design, without ornaments that could hide the perspectives. The cubes have colored walls and indicators. The latter introduce the mechanics of the majority, wrapped in its abstract theme. On the objective side, everything is clear. There is a form to complete and some stars as a reward.

With just a few hours to finish your search for funding campaign in Verkami, we must make it clear that ISO it’s not a game for everyone. It is indicated for the most patients. For those who enjoy learning. For those who seek demanding challenges, without expiration.

The essence of the classics is glimpsed, between so much dimension, and of the strategic duels. We create and transform, without losing sight of the laying of tiles. In short, a pocket companion to wring your brain with, whether in an infinite rematch or when trying to overcome impossible marks.

The photographs taken for this review correspond to your prototype, so they do not reflect a final design.

Reference-consolaytablero.com

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