Saturday, November 26

Elden Ring: Players take advantage of unevenness to kill final bosses without touching them

This weekend the closed network test of Elden Ring, the new FromSoftware game with which Hidetaka Miyazaki, father of the saga Dark Souls, bet on a formula of adventure and exploration in the open world while maintaining many of the most outstanding virtues of his previous works. Players from all over the world have been able to try this project for the first time, arriving edited by Bandai Namco, and traveling through the beautiful scenery of the game they have noticed some curiosities such as, for example, that it is possible to kill the final bosses by throwing them down ravines.

Elden Ring offers a much freer movement than other FromSoftware games, which implies that the design of your scenarios also has to be more open and vertical. Some final bosses appear in steep areas or near large void cliffs, so during the closed beta, players have tried to take advantage of these unevennesses to finish them off without hitting them. The best? It works. On Reddit we can see clips of users that have managed to finish off final bosses like the dragon Agheel or Margit, letting him slip in the first case or waiting for the jump attack to lead him to fall into the void in the second.

Our impressions of Elden Ring

On Vandal we were able to play the beta of Elden Ring a few days before it was opened to the public and we showed you more than half an hour of gameplay from what’s new from FromSoftware. We also publish some impressions in which we tell you that “part of the base of Dark Souls to evolve it and take it to new ground with an open world that makes exploration a real pleasurebut without forgetting the challenging and exquisite matches that have brought the studio to the top of the industry, as well as its spectacular level design“.

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Elden Ring llegar a PS5, Xbox Series X/S, PS4, Xbox One y PC el February 25.

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