Here are the biggest changes and improvements players can expect in Grand Theft Auto: The Trilogy – The Definitive Edition
After many months of leaks and rumors, Rockstar had finally finished its latest project, Grand Theft Auto: The Trilogy – The Definitive Edition. Developed by Grove Street Games, it is a collection of remastered versions of the first 3D GTA games: Grand Theft Auto 3, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.
But anyone hoping for nothing more than improved textures and higher frame rates would be surprised at the amount of work that seems to have gone into these games. These are not mere remasters in the traditional sense, as they have been enhanced to take advantage of the capabilities of modern consoles. So between visual updates and quality of life improvements, here are the biggest changes made to the Grand Theft Auto: The Trilogy – The Definitive Edition games.
Higher resolution textures
In this age of 4K displays and consoles powerful enough to generate cutting-edge visuals, trying to play the original GTA trilogy of games can be a bit tricky. Not only are the graphics pretty basic by today’s standards, its many flaws and shortcomings are also magnified on anything above 480p.
The good news is that the textures of the games have been completely reworked for their final editions. On top of that, most of the character models have also been improved to have more general details, like spread fingers for example. The Grove Street Games team has opted for a visual style that strikes a good balance that helps the new games retain much of their original charm.
Improved draw distance
What players of the old GTA games remember most fondly are the cities themselves, and each one feels different from the other. However, revisiting them today, it quickly becomes apparent that they have not aged as well.
Most egregious is the fact that the original trilogy of GTA games was riddled with very aggressive pop-ins. Of course, this was necessitated by the hardware limitations of the PS2 and eased a bit when games made the leap to the more powerful Xbox. But the games and their respective cities have never managed to look as good as they do now, with buildings and foliage stretching as far as the eye can see, greatly enhancing the overall sense of immersion.
Smoother weapon handling and play
A video game is only as good as its playability, and often the way it is played comes down to how it is controlled. The first Grand Theft Auto games were definitely products of their time, with control schemes considered clumsy and insensitive today.
All of that is set to change as the new versions have also received tweaks to their controls. This comes in the form of a GTA 5-style controller design for driving and on-foot actions, which should be instantly familiar to fans of that game, as well as the introduction of a weapon wheel and improvements to its targeting system for better gameplay. of weapons. The definitive edition of GTA: San Andreas in particular promises improved drive-by controls, which makes sense since drive-bys were a huge part of that game’s mechanics.
Platform specific functions
GTA Remastered Trilogy will be released on almost every modern console currently on the market, and players of some of those consoles will be able to enjoy some platform-specific features. For example, PlayStation 5 and Xbox Series X players will be able to take advantage of the graphics capabilities of those machines to play games in 4K at up to 60 FPS.
Nintendo Switch players will be able to use a combination of touchscreen and gyroscope controls with the goal of making gaming on the go much more intuitive. PC gamers, on the other hand, can take advantage of NVIDIA DLSS to play the game at its highest possible level of graphical fidelity without compromising performance.
Improvements in quality of life
The Grand Theft Auto: The Trilogy – The Definitive Edition also features a number of minor quality of life improvements that aim to make the games feel closer in parity to the new entries in the series.
Gone are the days when failing a mission meant having to reappear at a hospital or police station. Players can now choose to take another backstab on that particular mission immediately after dying or being arrested, without the need to drive back to the mission marker, a feature that was first introduced in GTA 4. Los New games also get the mini-map and improved navigation introduced in that game, giving players the ability to set landmarks that should make moving feel closer than they expect.
Advanced lighting and effects
With the move to modern consoles and the Unreal Engine, the developers at Grove Street Games have been able to implement some contemporary rendering techniques that were simply not possible when the GTA games were originally released.
The biggest of these is the reworked lighting system, which is instantly noticeable as it breathes new life into games. Everything is now illuminated with more precision, with real-time character shadows in older games, as well as real reflections on the surfaces that support them. The effects of water and weather have also been revised to look and behave more realistically than before. And all of these things come together to create some truly impressive images worthy of the definitive edition name.