Today it has been put on sale Grand Theft Auto: The Trilogy – The Definitive Edition, a compilation that includes the classics GTA 3, GTA Vice City and GTA San Andreas, with a whole series of visual and playable improvements, and which is available on PC, PS4, Xbox One, PS5, Xbox Series X / S and Nintendo Switch. Throughout the day we have shown you abundant gameplay of the PS5 version, and we’ve played live for almost 2 hours to the Xbox Series X version. Now we bring you a gameplay of almost 1 hour, where you can see in action the version of Nintendo Switch:
Available to all players since this past afternoon, the first impressions of GTA The Trilogy they’re being a bit bittersweet. On the one hand, a good facelift, and with some playable improvements that make the experience more accessible and friendly; on the other a game that is proving to have multitude of problems, What bugs O performance drops, with the PS5 and Xbox Series X versions unable to maintain a stable 60fps.
Obviously the versin de Nintendo Switch it is not spared either, and presents different types of problems, such as abundant popping O falls of framerate quite serious, and very low resolution in desktop mode
The first technical analyzes are already starting to come out, like this one from ElAnalistaDeBits that mentions the multitude of problems of the versions of PS4 and PS5, What bugs graphics, the absence of clouds on PS4 and PS5 Pro, framerate unstable, stuttering constant or even drops of up to 35fps on PS5 in some circumstances.
In the next few hours, more analysis will continue and we will be able to talk to you in more detail about all these problems. Those in charge of this Grand Theft Auto: The Trilogy – The Definitive Edition have been Grove Street Games, an American study that has done in the past different ports Rockstar for mobiles, such as Bully, Max Payne and GTA 3, Vice City and San Andreas.