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Renowned filmmaker participated in the development of Call of Duty: Vanguard | LevelUp

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Call of Duty: Vanguard, the new installment of the most successful FPS series in history has just debuted. This iteration would go back to WWII, but would do so from a slightly different perspective than previous themed games from this era. One of the peculiarities is that it offers a cinematographic quality never seen in the franchise and to achieve it they had the help of an experienced filmmaker.

If you already had the opportunity to play Call of Duty: Vanguard, without a doubt you have already been able to try the cinematic experience it offers. You should know that for it to become a reality, the development team at Sledgehammer Games worked with the company Company 3 and the outstanding creative Hoyte van Hoytema.

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Filmmaker from Dunkirk assisted in the development of Call of Duty: Vanguard

If the name is not familiar to you, we inform you that Hoyte van Hoytema has worked as the cinematographer of several important films that have won many awards, such as Ad Astra, 007 Spectre, Interstellar and Tenet. In these last 2 projects he worked with the renowned director Christopher Nolan. Precisely both creatives also collaborated in Dunkirk, a film that featured WWII events and, thanks to his work on it, the film was nominated for an Oscar for Best Cinematography.

Clearly, Hoyte van Hoytema was the ideal choice for Activision and the creative team at Sledgehammer Games, who were not only looking to present a new installment based on World War II, but also to do it in the most cinematic way possible.

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In a video of the development of this section, Hoytema and the creative team of the Activision team talked about the process to make the cinematic experience they were looking for.

In case you missed it: Call of Duty: Vanguard includes reference to popular meme from the franchise.

Call of Duty: Vanguard is the most cinematic and realistic game in the series

Hoytema was able to share many valuable tips to bring realism to the game never before seen in the series. Something interesting is that in the world of video games, developers use more computer graphics to build the experience. However, it is something that in the end could detract from the realism of the final product, so it is important to take into account many details to make the visual experience feel like something in the real world, imperfect, something very important in a modern FPS franchise.

“Sometimes you can create a great sunset —just because you can—, but at that sunset you simply have to tone it down, make it grayer, make it more depressing, make it less ostentatious,” Hoytema commented, as he says that sometimes he can show less make the moments carry more meaning.

Another interesting detail in the direction of the visual section of Call of Duty: Vanguard is the position of the camera in the game sequences. Thanks to the technology used to make the scenes, unlike the cinema, developers can take shots from different angles.

However, with this new installment they chose to take a more traditional approach with the shots, since they say that they tried to capture the scenes as if a person were documenting the war conflict.

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If you feel great interest in the video section of the new game of Call of Duty and cinematography in general, we recommend you watch the following video.

What did you think of the creative decision around the cinematography of Call of Duty: Vanguard? Tell us in the comments.

Call of Duty: Vanguard debuted on November 5 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S and PC. You can find more news related to him if you visit this page.

Related Video: Call of Duty: Vanguard – Behind the Scenes Trailer “Photography”

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