Sunday, August 7

Wayfarers of the South Tigris, the first title in the new graphill games trilogy

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The designers of Paladins of the Western Kingdom have announced a new trilogy that will take place in Baghdad during the 9th century CE. The first of these titles, Wayfarers of the South Tigris, will seek funding through a Kickstarter campaign early next year.

Garphill Games designers, Shem Phillips y Sam J. MacdonaldThey have given the details about the new trilogy on YouTube, which will follow the same model as its predecessors in the West Kingdom and North Sea. Set in a historical government, illustrated with a particular color palette and generally focused on a set of related mechanics. Wayfarers of the South Tigris will be published first, followed by Scholars of the South Tigris and finished off with Inventors of the South Tigris.

The South Tigris will show a vibrant yellow color in its representation of Baghdad under the rule of the Abbasid Caliphate, which saw the region go through what is known as the Golden Age of Islam and a period of scientific flourishing. Phillips and Macdonald have decided to use six-sided dice as a method of bringing these issues to the table. “We want to use dice in different, fun, and hopefully interesting ways,” Macdonald noted in the video.

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Wayfarers of the South Tigris, which will hit Kickstarter early next year, was apparently the second game the pair designed when they began exploring concepts for the series.

Wayfarers of the South Tigris will be the first title in the trilogy that bets on dice mechanics

Macdonald was especially drawn to the Baghdad scholars of the Christian era 800s, who made great strides in astronomy and used their knowledge of the stars to make an extremely accurate estimate of the Earth’s circumference.

Players will control the explorers who plotted the longitudinal and latitudinal distances degree by degree, competing for resources on a central board. Dice are placed on the player’s board to access certain actions during his turn, and these can be improved over time with things like camels, tools, and equipment.

Workers who obtain resources from the central board can be controlled by anyone, and the game will make use of an influence economy whereby players can collect money from each other to use placed workers.

The layout will encompass many random elements, but will also include many ways for players to invest in mitigating that randomness as the session progresses.

Cover of Scholars of the south Tigris

Scholars of the South Tigris it will be a much heavier title that gamifies the knowledge exchange and translation work done at the House of Wisdom. Before its destruction, scholars collected scrolls of science, medicine, philosophy, and more from around the world and translated them into Arabic to create a central storehouse of knowledge.

Players will perform similar work, collecting scrolls and taking them to Baghdad to be translated. People who do this will have a wide variety of languages, and the path to Arabic will not be as orderly. Any of the players can access the translator for the right price.

Instead of placing dice on a board, players will build pools of available dice and spend the game adding and removing different colors to better suit their strategy.

Portada de Wayfarers of the South Tigris

Phillips compared the complexity to that of Paladins of the Western Kingdom and hopes that Wayfarers of the South Tigris will provide new players with a solid introduction to its design and make the approach to academics much friendlier. The couple mentioned that they are working with consultants to create dice for this trilogy that are better suited to color blind players.

Inventors of the South Tigris It is still in the process of being designed, although it will be based on the Kitab al-Hiyal, or Book of Wits, which contained notes on some 100 mechanical devices and automata designed by three Persian brothers known as the Banu Musa

Phillips said the current form is that of a “dice game of rondel” that will take a different path from its predecessors in the trilogy. “It is a dice game in which the colors are not those of the player, but are important for the actions”

The three titles will continue to be Eurogames with an approximate duration of between 60 and 90 minutes and facilitate the participation of up to four players; Phillips confirmed that he will design solo modes for each of them.

Garphill Games plans to release one a year, starting in 2022, with each coming to Kickstarter in the spring. The pair are currently targeting March, but admitted in the video that the current shipping and paper shortages likely mean a delay until May. Phillips also explained that the rising cost of board games has led to the decision, along with publisher Renegade Games, to increase the size of South Tigris boxes to accommodate inflated prices.

The artist of the series, Mihajlo Dimitrievski, has returned for the trilogy, having done the cover art that was shown during the ad video.

Wayfarers of the South Tigris It will be coming to Tabletop Simulator “very soon” to test it, although neither of them gave a specific date. Lastly, they briefly discussed the final trilogy, set in the Byzantine Empire, but said they won’t be touching on that design for several years.

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